YouGroove Posted March 1, 2015 Share Posted March 1, 2015 Hi, Using rotate by velocity with a constant velocity, there is a bug. Perhaps we could have some option to keep a constant rotation also ? 1 Stop toying and make games Link to comment Share on other sites More sharing options...
AnthonyPython Posted March 1, 2015 Share Posted March 1, 2015 Hi, Using rotate by velocity with a constant velocity, there is a bug. Perhaps we could have some option to keep a constant rotation also ? +1 OS: Windows 10 Pro CPU: i3-10100 CPU @ 3.60GHz GPU: NVIDIA 2060 Super - 8 GB RAM: 32 GB Link to comment Share on other sites More sharing options...
YouGroove Posted March 15, 2015 Author Share Posted March 15, 2015 It's not usable. Stop toying and make games Link to comment Share on other sites More sharing options...
Olby Posted March 15, 2015 Share Posted March 15, 2015 Confirmed! For now you can simply make a delayed scale curve to make sure that the particles are rotated by the time they are scaled into visibility. See this gif: Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64) Link to comment Share on other sites More sharing options...
YouGroove Posted March 15, 2015 Author Share Posted March 15, 2015 For now you can simply make a delayed scale curve to make sure that the particles are rotated by the time they are scaled into visibility. Also using more particles examples you will see lot more the bug in some cases where you will need a real fix. (In my example , this is a vertical flame beam effects as it needs the base to remain big.) I'm not going production game anytime , but it was another showcase example as in some use cases , it is very obvious. Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted March 15, 2015 Share Posted March 15, 2015 Ah, this never got noticed because typically the particles fade into view. 1 My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Olby Posted March 15, 2015 Share Posted March 15, 2015 5000 particles @ 50-Y velocity: Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64) Link to comment Share on other sites More sharing options...
YouGroove Posted March 15, 2015 Author Share Posted March 15, 2015 5000 particles @ 50-Y velocity: You beat me at showcasing the problem Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted March 26, 2015 Share Posted March 26, 2015 This is fixed in the editor on Windows now. The change will make it out to Linux and the Windows game EXEs in the next build. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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