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Particle velocity bug


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  • 2 weeks later...

Confirmed!

 

For now you can simply make a delayed scale curve to make sure that the particles are rotated by the time they are scaled into visibility.

 

See this gif:

 

post-4357-0-85158700-1426432688.gif

Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64)

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For now you can simply make a delayed scale curve to make sure that the particles are rotated by the time they are scaled into visibility.

Also using more particles examples you will see lot more the bug in some cases where you will need a real fix.

(In my example , this is a vertical flame beam effects as it needs the base to remain big.)

 

I'm not going production game anytime laugh.png, but it was another showcase example as in some use cases , it is very obvious.

Stop toying and make games

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  • 2 weeks later...

This is fixed in the editor on Windows now. The change will make it out to Linux and the Windows game EXEs in the next build.

My job is to make tools you love, with the features you want, and performance you can't live without.

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