cassius Posted March 1, 2015 Share Posted March 1, 2015 It would be great if someone could do a tutorial on "How to make a skybox".Just hoping. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
gamecreator Posted March 1, 2015 Share Posted March 1, 2015 Do you mean how to create it in Photoshop or Gimp (the creation process) or how to get it into Leadwerks (the import process)? Quote Link to comment Share on other sites More sharing options...
Evil Resident Posted March 1, 2015 Share Posted March 1, 2015 Do you mean how to create it in Photoshop or Gimp (the creation process) or how to get it into Leadwerks (the import process)? The two combine would be a complite tutorial. Quote Link to comment Share on other sites More sharing options...
cassius Posted March 1, 2015 Author Share Posted March 1, 2015 I mean from start to finish and possibly in video form. 1 Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
shadmar Posted March 2, 2015 Share Posted March 2, 2015 I dont know how to make one, but I know how to assemble one from pictures. Uploaded 6 new ones to the WS: http://steamcommunity.com/sharedfiles/filedetails/?id=401648279 If you have skybox images (6 of them) you can use imagemagick http://www.imagemagick.org/ to assemble them, using the montage tool : A skybox have 6 sides, and needs to look like this in LE (6x1) image: Cubemaps have 6 sides: - left side (positive +x or px) - right side (negative -x or nx) - up (positive +y or py) - down (negative -y or ny) - front (positive +z or pz) - back (negative -z or nz) Use montage to assemble like this form 6 images (into one like the one above here) montage -geometry 1024-tile 6x1 left.png right.png up.png down.png front.png back.png output.png Copy output.png to the Materials/Sky/ Open the output.tex in the texture editor in LE - Select compression : Uncompressed - Select Filter Mode : Pixel - Select Texture Mode : Cubemap - Save Now you have a ready to go cubemap for LE. 4 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
shadmar Posted March 2, 2015 Share Posted March 2, 2015 Added a small tut for the prevoius post. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
gamecreator Posted March 2, 2015 Share Posted March 2, 2015 Nice shadmar. Two other items you may want to add: Leadwerks also accepts the cross layout Use PNG or BMP as JPEG will ruin the seams From: http://www.leadwerks.com/werkspace/topic/11938-skyboxes-around/ Quote Link to comment Share on other sites More sharing options...
shadmar Posted March 2, 2015 Share Posted March 2, 2015 Yeah, but I dont know how to assemble a cross layout from images, however if you already have a cross image you can ofcource use it, 2) is true, seams will show if you use jpg as source, or DXT compression for the cubemap. Also if you want to make an ingame envmap for metal shaders, you can use this methiod: http://www.leadwerks.com/werkspace/topic/11224-skybox-rendering/#entry82736 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
cassius Posted March 2, 2015 Author Share Posted March 2, 2015 Thanks, I will try this . Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
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