Guest Smon Posted February 15, 2010 Share Posted February 15, 2010 Noob here. Just got 3D World Studio 5.52. Created a simple map with basic shapes and one texture. Export it to both .dbo and .x formats. Both of these load in Dark GDK but neither applies the texture. I try opening the .x with DirectX viewer and it loads the map but again, no texture. The viewer log gives, "SAS: Unable to cast string into texture:..." followed by the correct path and file name for the texture .stf file. Can anyone tell me what I'm missing or doing incorrectly? Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 15, 2010 Share Posted February 15, 2010 are you using the .stf textures? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Guest Smon Posted February 16, 2010 Share Posted February 16, 2010 Yes. Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 16, 2010 Share Posted February 16, 2010 As far as I can remember/know The .stf format was only used for demoing 3DWS and the .stf format won't work with anything else. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Guest Smon Posted February 16, 2010 Share Posted February 16, 2010 Okay, that makes sense. I'll try a .jpg and see if it works. Thanks. Quote Link to comment Share on other sites More sharing options...
Guest Smon Posted February 16, 2010 Share Posted February 16, 2010 MG - That worked. Thanks for straightening me out. Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 16, 2010 Share Posted February 16, 2010 MG - That worked. Thanks for straightening me out. No problems, glad its all ok now. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Guest TheCraz3 Posted February 27, 2010 Share Posted February 27, 2010 BUMP! Hi there, I believe I have the same problem but I'm not sure I get the solution here I have created a 3dw map (it has solids and a terrain with lighting textures). I converted it to a .dbo file. I tested it using dark gdk (Visual C++) and it loads everything minus the textures. How should I go about fixing this. Like mentioned above the .stf files are only good for 3d world studio. what are the steps I must perform to get the textures showing in dark gdk. Thanks in advance! Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 27, 2010 Share Posted February 27, 2010 What textures are you trying to use? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Guest TheCraz3 Posted February 27, 2010 Share Posted February 27, 2010 Thanks for the quick response. I'm using the default ones bundled with 3d world studio which includes: brickwall01a building_template01d concretefloor01a barrelskin1 grass01 Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 27, 2010 Share Posted February 27, 2010 you mean .stf files ? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Guest TheCraz3 Posted February 27, 2010 Share Posted February 27, 2010 ^ yeah the stf files. I have only used the terrains available when you first use 3d world studio Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 27, 2010 Share Posted February 27, 2010 well the .stf files will only work in 3DWS and were for demo purposes only as far as I recall, you will have to use other textures, ones that DarkGDK can use, and use those in 3DWS. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Guest TheCraz3 Posted February 27, 2010 Share Posted February 27, 2010 i see, so from the conversation you had with Smon i'm guessing jpgs might work. So if I export this time round using textures that dark gdk is happy with will it work right off the bat or do I have to do some extra configuration? (i.e copying over the textures to the gdk project folder etc) Apologies but im completely new to both 3d world and dark gdk Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 27, 2010 Share Posted February 27, 2010 I have never used DarkGDK but you will I assume need to have the texture files with the model/map which would mean copying the ones you use to what ever folder you save the model, to use in DGDK... Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Guest TheCraz3 Posted February 27, 2010 Share Posted February 27, 2010 Cheers mate,thanks for all the help.I'll give it a shot! Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 27, 2010 Share Posted February 27, 2010 No problems hope it all goes well. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Guest TheCraz3 Posted February 27, 2010 Share Posted February 27, 2010 Lo and behold it works. Indeed all you have to do is work with a texture format that is compatable with dark gdk, copy over those files and the exported dbo to your project folder and you're good to go. Quote Link to comment Share on other sites More sharing options...
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