Chiblue Posted February 16, 2010 Share Posted February 16, 2010 (edited) SORRY FOUND THE PROBLEM... I am trying to create a small puff of smoke everytime I press a button, I created an emitter and used the smoke.mat/dds from the tutorial, when I "fire" the emitter my program crashes with a Unhandled exception at 0x1012a441 in fpsbase-Debug.exe: 0xC0000005: Access violation reading location 0x00000038. In the .Render() function... I am obviously doing something wrong, I have read through the tuorial several times but do not see what I am doing that is causing the problem.. emitter = CreateEmitter(3,300,Vec3(0,0,1),1); PositionEntity( emitter, Vec3(pos.X,pos.Y,pos.Z),1 ); RotateEntity( emitter, Vec3(rot.X,rot.Y,rot.Z),1); PaintEntity(emitter,this->smokeimage); SetEmitterVelocity( emitter,Vec3(0,.5,0.2),Vec3(0.1,0.1,0) ); SetEmitterRadius( emitter, 0.1, 0.1 ); EntityColor( emitter,Vec4(.5,.5,.5,0.1) ); SetEmitterRotationSpeed( emitter,0.1 ); Any suggestions, and I know it's probably something really stupid.. And yes the answer is that I am stupid... created a foreground world and now it works like a dream.... Edited February 16, 2010 by Chiblue Quote If it's not Tactical realism then you are just playing.. Link to comment Share on other sites More sharing options...
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