Hover Posted March 7, 2015 Share Posted March 7, 2015 I've build some things in Blender and have UV-Mapped these. But at the part, when i am trying to export and import the model to Leadwerks it only displays me the texture of material 1 on the whole object. The build-in model editor only shows me one surface with that single texture. I am NOT using the Blender-Exporter, but the FBX-Export. What did i wrong? Can anyone help me? Quote Link to comment Share on other sites More sharing options...
YouGroove Posted March 8, 2015 Share Posted March 8, 2015 LE3 import multi material models. Did you export from Blender directly ? Upload your model without textures if you want to someone to take a look. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Hover Posted March 8, 2015 Author Share Posted March 8, 2015 okay, i've created a new object just for this testing cases. Here it is: https://drive.google.com/file/d/0B54HjgzdNOVzZjkyRG5ZWDlWbFU/view?usp=sharing Included are the .blend and the .fbx file. Would be very nice if someone could help me! my blender version is the lastest: 2.73 Quote Link to comment Share on other sites More sharing options...
Vaelek Posted March 8, 2015 Share Posted March 8, 2015 I played around with your blend and it looks like you did not assign the 2nd material to anything on the plane. Once I assigned it to the outer faces it appeared fine in LW. One way to catch this in Blender is to switch to GLSL shader mode. I'm still pretty novice in Blender so perhaps there is another way to go about this, but is how I was able to fix it. Quote Link to comment Share on other sites More sharing options...
Hover Posted March 8, 2015 Author Share Posted March 8, 2015 Oh.... I think you're right... I really have forgotten it - okay..it was late and i was tired. I just selected the texture in the UV/Image Editor but without assigning the material to the object. Thanks anyway... Quote Link to comment Share on other sites More sharing options...
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