TonyF Posted March 10, 2015 Share Posted March 10, 2015 I found a few old threads but nothing too informative. Is there anyone who has worked out a decent working method for exporting textures from substance painter? I have noticed that there was a somewhat 'recent' update to substance painter allowing us to configure our channels to some degree so a configuration for that would be nice if someones been playing around. I would love to hear some success stories and methods. Quote Link to comment Share on other sites More sharing options...
YouGroove Posted March 10, 2015 Share Posted March 10, 2015 LE3 uses standard shader, not PBR, so you won't have any use of Roughness and metalness maps. One way of working in Substance for using textures in LE3 : 1 ) Painting keeping metal always at 0 for all layers painting Paint variations of roughness that will be your specular variations : it will be your specular map for LE3 2) Export these textures : - Diffuse - normal map - Roughness 3) Import these textures in LE3 and use Roughness as your specular map with the diffuse+normal+specular shader. ( Tweak your roughness map in some painting program if needed) Or you can try some shader that just mimics PBR but it is not a real PBR shader : http://www.leadwerks.com/werkspace/files/file/578-pbr-shader-effect/ This shader looks not so good , it is just a placeholder shader until LE3 will get real PBR shader some day. At least you can use your roughness and metaleness maps and get some sort of preview of how could look the game. 1 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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