YouGroove Posted March 10, 2015 Share Posted March 10, 2015 For people interested in Voxel like models, there is a free one i use : MagicaVoxel https://voxel.codeplex.com/ It has many advantages compared to some other free ones : - Mirror mode - Draw and fill or remove - color mode Exporting to Obj file its has two major advantages : - No duplicated vertice, doubles are already removed - Exports one material only, for color it uses the exported texture lookup It don't have animation support, but that's easy in Blender. It can have many uses : - characters - props - maps (just scale up the exported model) 2 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Rick Posted March 10, 2015 Share Posted March 10, 2015 Have you imported any of these in LE? I assume LE doesn't treat them as separate entities? What was the framerate like? Quote Link to comment Share on other sites More sharing options...
YouGroove Posted March 10, 2015 Author Share Posted March 10, 2015 I just made a test using PhysicShape generation and it works good. But for levels, with LE3 it's better to keep BSP as you can make square based levels indeed If you need to use the model as a map, the best way is after importing the Obj file in Blender : - make copies of the voxel level - delete some parts in each to make pieces of the level - import individually each piece of level to benefit engine culling I think it's a better tool to generate assets like trees, houses, rocks you will place in your map. And it's cool for making voxel characters , weapons and other assets for your voxel game. 1 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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