lxFirebal69xl Posted March 14, 2015 Share Posted March 14, 2015 So I was just randomly working on my game when I came across this weird little problem. I don't know what gives since I've done the EXACT same "puzzle" before but now it's has this weird glitch on it. The issue is that the player is able to use a door that's only openable via a button. and causes this weird behaviour, while in the pre-alpha level, I did the exact same thing TWICE, same scripts and everything. I've already checked the FPSPlayer, but it can't be that since I can play the other levels fine with it. Here are the doors that work without problems. And the doors that have problems... Any ideas as to what could be causing this? Quote Link to comment Share on other sites More sharing options...
macklebee Posted March 15, 2015 Share Posted March 15, 2015 The pictures posted don't match what the video shows is weird. The video shows the hand icon on the "door" as well as the controlpanel. The hand icon is enabled by the "Manual activate" being true which in this case I would assume you wouldn't want on the doors. Is the video from playing via the editor or from a published/exported game? Asking because it looks like the map in the editor is not what is being shown in the video - unless you have changed the default scripts. Also, it would probably be helpful to see the flowgraph logic between the controlpanel and the door. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
lxFirebal69xl Posted March 15, 2015 Author Share Posted March 15, 2015 The pictures posted don't match what the video shows is weird. The video shows the hand icon on the "door" as well as the controlpanel. The hand icon is enabled by the "Manual activate" being true which in this case I would assume you wouldn't want on the doors. Is the video from playing via the editor or from a published/exported game? Asking because it looks like the map in the editor is not what is being shown in the video - unless you have changed the default scripts. Also, it would probably be helpful to see the flowgraph logic between the controlpanel and the door. The video is the same map from the second picture. I assure you, but it is being played in the editor. And I have not changed the default scripts in any way. Quote Link to comment Share on other sites More sharing options...
macklebee Posted March 15, 2015 Share Posted March 15, 2015 The only thing i could suggest is to remove the doors and place it back it the scene between saves. Then try re-attaching the script to make sure the 'manual activate' was not enabled on the door. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
xtom Posted March 15, 2015 Share Posted March 15, 2015 Maybe isolate the problem door into a blank map and post it up for people to check. Check that your physics/collision are right too, my doors act possesed if I forget to switch them from prop to scene collision. Quote Check out my games: One More Day / Halloween Pumpkin Run Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.