TonyF Posted March 15, 2015 Share Posted March 15, 2015 I have been somewhat recreating the FPS player prefab into c++ class. It has gone quite well and the movement and actions work fine at this stage. I am currently working on my enemy class and noticed that i cant find my player in the "world->ForEachEntityInAABBDo". I have tried a few things but am really not having any luck. My enitity has a mass, i tried adding a blank lua script to it, i created a mesh and parented it to the entity but i just cant get it to show up in the AABBDo. Any advice on what i am doing wrong? Quote Link to comment Share on other sites More sharing options...
Rick Posted March 15, 2015 Share Posted March 15, 2015 Can you show us your callback code for ForEachEntityInAABBDo Quote Link to comment Share on other sites More sharing options...
TonyF Posted March 15, 2015 Author Share Posted March 15, 2015 Just writing this reply made me look at something i was overlooking the past 2 days. In the callback there is an 'if (entity->GetClass() == Object::ModelClass)" and my entity is a pivot so now i can find it. My problem was i created a mesh and parented to the pivot when i should of just attached the mesh as the base entity. So in my current setup i would have had to find the pivot and then check for child entities. 1 Quote Link to comment Share on other sites More sharing options...
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