Elmar Posted February 16, 2010 Share Posted February 16, 2010 When i want to import any height map, occuries error like this: <<raw data stream size does not match requested size.>> What does it mean? Quote Link to comment Share on other sites More sharing options...
Roland Posted February 16, 2010 Share Posted February 16, 2010 The size of the terrain you creates and the size of the heightmap must be the same. So if your heightmap is say 1024x1024 you must create a new terrain of that size and then import the heightmap 1 Quote AV MX Linux Link to comment Share on other sites More sharing options...
Elmar Posted February 17, 2010 Author Share Posted February 17, 2010 In this error there also are written any digits. What mean these digits? Quote Link to comment Share on other sites More sharing options...
Fredrik Hansson Posted February 17, 2010 Share Posted February 17, 2010 the first number would be the imported files size and the second would the file size it expects for the current terrain size Quote Link to comment Share on other sites More sharing options...
Elmar Posted February 19, 2010 Author Share Posted February 19, 2010 I want to import this DEM to Leadwerks Editor as height map:(I add this DEM in .jpg format here) In Global Mapper this DEM is seen like this. (It is normal) But in leadwerks editor it is seen as following: Is it right? Must it be like this? How can i be sure that accurancy expected here? Quote Link to comment Share on other sites More sharing options...
macklebee Posted February 19, 2010 Share Posted February 19, 2010 try increasing the altitude in the editor's terrain mode. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Elmar Posted February 19, 2010 Author Share Posted February 19, 2010 Must i regulate altitude always manually? When i open the DEM with Global Mapper it is done automatically. But in Leadwerks i don't know what to set to altitude... Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 19, 2010 Share Posted February 19, 2010 Well GM is designed to use DEM data directly if I recall, and Leadwerks is not hence it needs converting which will always result in resolution issues that need to be addressed when converting to a format that LE does use, working with DEM's is not the easiest thing to do. Have a look through this thread and follow some of the links. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Elmar Posted February 22, 2010 Author Share Posted February 22, 2010 How i can regulate the distance seen in Editor? In other words, i am in the one side of mountain and my map is in the another side of this mountain. How i can resolve this problem? Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 22, 2010 Share Posted February 22, 2010 Not sure I follow, can you do a screenshot? Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Elmar Posted February 22, 2010 Author Share Posted February 22, 2010 I can see only this part of map... Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 22, 2010 Share Posted February 22, 2010 Try adding an atmosphere and then in the atmospheres settings alter the camera range to a higher value. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Michael Betke Posted February 22, 2010 Share Posted February 22, 2010 run also a smooth pass on the terrain to get rid of these stair-effects. They appear because your heightmap has a low resolution only. If you use tools like geocontrol you can export a 16bit .raw and it will be smooth. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Elmar Posted February 23, 2010 Author Share Posted February 23, 2010 What is the best way to import .DEM file to editor? What do you advice me? Quote Link to comment Share on other sites More sharing options...
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