Hover Posted March 15, 2015 Share Posted March 15, 2015 Hello everyone again! I'm searching for an easy way to create normal-, specular and displacement-maps. How do you create them? Which tools are recommended? Can you give advice and tell me what i need to know? Thanks! Quote Link to comment Share on other sites More sharing options...
gamecreator Posted March 15, 2015 Share Posted March 15, 2015 Guppy suggested the free AwesomeBump. It looks great though I haven't tried it. Also, the Leadwerks Editor can generate normal maps by right-clicking on a texture. Quote Link to comment Share on other sites More sharing options...
Daniel0213 Posted March 30, 2015 Share Posted March 30, 2015 I use MindText from steam and I love it!! It's powerful, cheap and very fast. Quote CPU: Intel Quad core Q8400 / GPU: Nvidia GTX 660 / RAM: 6GB DDR3 1333MHz / Windows 8.1 (x64) Link to comment Share on other sites More sharing options...
nl2012 Posted March 30, 2015 Share Posted March 30, 2015 Besides making (baking) them in your 3D app (for a normal and / or displacementmap a 3d app is the way to go), Mindtex (on steam) is cheap and does a pretty good job (estimate based on your diffuse map). Even better but a bit more expensive is B2M (https://www.allegorithmic.com/products/bitmap2material). Have fun! Quote HP Z820 workstation / 2 x Intel Xeon Processor E5-2650 v2 8c / 64GB / Geforce 980 gtx / MODO801 / MARI / ZBrush 4R7 / UU3D / Substance Designer / PS Link to comment Share on other sites More sharing options...
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