AggrorJorn Posted February 16, 2010 Share Posted February 16, 2010 In options menu when pressing the display tab you can choose view lights. This shows a range for lights. It would be nice to see this als for sound emitters (perhaps other color.) 1 Quote Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 18, 2010 Share Posted February 18, 2010 I have often thought it would be handy .. atleast when placing mono sounds to see where they would be heard on a map, gets my vote as simple yet useful. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
AggrorJorn Posted February 18, 2010 Author Share Posted February 18, 2010 I have often thought it would be handy .. atleast when placing mono sounds to see where they would be heard on a map, gets my vote as simple yet useful. Cool to have your vote as well. Yeah it is pure mono sounds. Like when you are in the area of fire or generator. Not for constant background music. Quote Link to comment Share on other sites More sharing options...
macklebee Posted February 18, 2010 Share Posted February 18, 2010 +1 its time to start supporting actual useful requests Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 18, 2010 Share Posted February 18, 2010 Cool to have your vote as well. Yeah it is pure mono sounds. Like when you are in the area of fire or generator. Not for constant background music. I thought about it when doing the and was placing individual "birdy type calls" that it would be good to know where on the map they'd be heard. cut down on overlaps ect. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Chiblue Posted February 18, 2010 Share Posted February 18, 2010 This would have saved me about 4 hours trying to get my sounds working nice option. Quote If it's not Tactical realism then you are just playing.. Link to comment Share on other sites More sharing options...
AggrorJorn Posted April 18, 2012 Author Share Posted April 18, 2012 sorry, bumping this thread. A DebugSound(bool) method would be usefull. It would be the same as DebugLights, only this time for (mono)sound. 1 Quote Link to comment Share on other sites More sharing options...
Benton Posted April 18, 2012 Share Posted April 18, 2012 +1 This would be really USEFUL! Quote Windows 7 Professional 64 bit, 16 gigs ram, 3.30GHz Quad Core, GeForce GTX 460 one gig, Leadwerks 2.5, Blender 2.62, Photoshop CS3, UU3D Link to comment Share on other sites More sharing options...
Roland Posted April 18, 2012 Share Posted April 18, 2012 +1 Nice idea Quote Roland Strålberg Website: https://rstralberg.com Link to comment Share on other sites More sharing options...
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