tjheldna Posted March 17, 2015 Share Posted March 17, 2015 I'm having issues with the box brush when resized large. Turn on view physics in the editor. Create a Box Resize the box larger than 22500cm View in perspective view The collision turns into a wedge shape. The flawed collision follows through to a loaded game too. Not sure if this happens with other shapes too. Cheers Quote Link to comment Share on other sites More sharing options...
Olby Posted March 17, 2015 Share Posted March 17, 2015 Can't reproduce it. Made a box, resized to 60000 x 49000 x 39000. Physics shape still looks like a box. Quote Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64) Link to comment Share on other sites More sharing options...
tjheldna Posted March 17, 2015 Author Share Posted March 17, 2015 Here is an image where you can clearly see it in the perspective. Grab the numbers from the view ports. Quote Link to comment Share on other sites More sharing options...
Josh Posted March 17, 2015 Share Posted March 17, 2015 You broke the box dude! This is likely because the shape is bigger than the world. Not sure yet. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Olby Posted March 17, 2015 Share Posted March 17, 2015 This is, weird. Now that I tried your numbers it indeed creates a wedge shaped collision box. Seems like it doesn't accept very thin and long shapes. However when I run the game everything is fine and it collides as it were a box. Odd... Quote Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64) Link to comment Share on other sites More sharing options...
tjheldna Posted March 22, 2015 Author Share Posted March 22, 2015 Nah don't think it is bigger than the world or anything it's happening on a shape with dimensions for example: 1776 x 16 x 416 Quote Link to comment Share on other sites More sharing options...
xtom Posted March 22, 2015 Share Posted March 22, 2015 I had long fences about 2000 long by 8 wide and I noticed the navmesh was creating paths through the ends of them. Maybe it was the same problem. Quote Check out my games: One More Day / Halloween Pumpkin Run Link to comment Share on other sites More sharing options...
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