Josh Posted March 17, 2015 Share Posted March 17, 2015 As described here, the publish dialog in Leadwerks 3.5 beta has been revamped to put Workshop and standalone options into a single streamlined interface. With Leadwerks Game Player now in beta, I would like to start filling up the application's Workshop with free games. If you are interested in publishing your Lua game to the standalone game player, just open your project, select the File > Publish dialog, and upload your game there. If you do not yet have access to the game player beta, you can receive a pre-release Steam key by uploading a game. Works-in-progress are fine, in fact they are the kind of projects we want to highlight with this. The amount of games we have on here is my measure of how well Leadwerks is working, so please let me know if there's anything I can do to help you. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Olby Posted March 17, 2015 Share Posted March 17, 2015 Great! A minor glitch though. If you click update workshop game and it says "no published games" both buttons become grayed out. Changing the option will not re-enable them. Quote Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64) Link to comment Share on other sites More sharing options...
Josh Posted March 17, 2015 Author Share Posted March 17, 2015 Thanks, got it. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
xtom Posted March 17, 2015 Share Posted March 17, 2015 Hopefully I will have something to put up soon. I'm going to roll back from beta for now while I work on my game and then I'll try the publishing through the beta. Quote Check out my games: One More Day / Halloween Pumpkin Run Link to comment Share on other sites More sharing options...
Josh Posted March 18, 2015 Author Share Posted March 18, 2015 Looking forward to it! Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
nl2012 Posted March 18, 2015 Share Posted March 18, 2015 Will do Josh, as soon as a finished the complete first and second level Still some content to be made. 1 Quote HP Z820 workstation / 2 x Intel Xeon Processor E5-2650 v2 8c / 64GB / Geforce 980 gtx / MODO801 / MARI / ZBrush 4R7 / UU3D / Substance Designer / PS Link to comment Share on other sites More sharing options...
Haydenmango Posted March 18, 2015 Share Posted March 18, 2015 Sometime this week I will try to publish the newest test version of Hunt For Food. I just need to lock off some heavy wip content and what not. 1 Quote Check out my game Rogue Snowboarding- https://haydenmango.itch.io/roguesnowboarding Link to comment Share on other sites More sharing options...
macklebee Posted March 19, 2015 Share Posted March 19, 2015 I expect to see a huge increase of downloads for your game Hayden. It will be interesting to see the exposure it gets from this. 4 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Thirsty Panther Posted March 19, 2015 Share Posted March 19, 2015 Loved the previous version of hunt for food. Looking forward to see what Hayden has added. I notice he has amassed an amazing 2,500 hrs on Leadwerks. Insane. Quote Link to comment Share on other sites More sharing options...
thehankinator Posted March 20, 2015 Share Posted March 20, 2015 I've published The Hankinator's Fun House. 1 Quote Link to comment Share on other sites More sharing options...
xtom Posted March 20, 2015 Share Posted March 20, 2015 I've been trying to upload my game but I keep getting failed to publish. My crappy internet connection isn't making it easy, 2hrs uploading @ 512kbps Edit: just thinking is there any upload limit? my data zip is 340mb, maybe it's too big or no? Quote Check out my games: One More Day / Halloween Pumpkin Run Link to comment Share on other sites More sharing options...
lxFirebal69xl Posted March 20, 2015 Share Posted March 20, 2015 I was trying to upload my game to the workshop, but I keep getting this error. Failed to allocate memory block of size 580320771 Any ideas what's wrong? Quote Link to comment Share on other sites More sharing options...
Josh Posted March 20, 2015 Author Share Posted March 20, 2015 Try restarting your computer? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted March 20, 2015 Author Share Posted March 20, 2015 Okay, your games are listed in the player. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
lxFirebal69xl Posted March 20, 2015 Share Posted March 20, 2015 Restarted my pc, and that seemed to fix the issue since now it just says "Failed to publish file" Quote Link to comment Share on other sites More sharing options...
xtom Posted March 20, 2015 Share Posted March 20, 2015 I've given up trying for now. I notice sometimes when it fails to publish I close the dialog and leadwerks itself and then it seems to upload it all over again in the background but still doesn't make it to the workshop. I even tried removing sounds to bring the data.zip file size down to 198mb but no luck. Quote Check out my games: One More Day / Halloween Pumpkin Run Link to comment Share on other sites More sharing options...
Josh Posted March 21, 2015 Author Share Posted March 21, 2015 Sorry you're having trouble. You might need to opt in to the Steam beta client. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
lxFirebal69xl Posted March 21, 2015 Share Posted March 21, 2015 Sorry you're having trouble. You might need to opt in to the Steam beta client. I'm in the beta client, it doesn't work. Fails right at the end. Quote Link to comment Share on other sites More sharing options...
Haydenmango Posted March 21, 2015 Share Posted March 21, 2015 I am getting this message when I try to load a map in Hunt For Food - Error: Map file version 33 not supported. Update this project in the project manager to get the latest executable, or recompile your game. My project is up to date and I don't get this error when running my game through the editor. Quote Check out my game Rogue Snowboarding- https://haydenmango.itch.io/roguesnowboarding Link to comment Share on other sites More sharing options...
Josh Posted March 21, 2015 Author Share Posted March 21, 2015 okee dokee! I just haven't updated the game player with the new builds. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted March 21, 2015 Author Share Posted March 21, 2015 Okay, just updated it. I am loving the new beta of HFF! 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Haydenmango Posted March 21, 2015 Share Posted March 21, 2015 Awesome it seems to be working for me now!! Quote Check out my game Rogue Snowboarding- https://haydenmango.itch.io/roguesnowboarding Link to comment Share on other sites More sharing options...
lxFirebal69xl Posted March 21, 2015 Share Posted March 21, 2015 Still fails on my end Quote Link to comment Share on other sites More sharing options...
thehankinator Posted March 21, 2015 Share Posted March 21, 2015 My game appears to be working however it is in debug mode. Is that by design? Quote Link to comment Share on other sites More sharing options...
Josh Posted March 21, 2015 Author Share Posted March 21, 2015 I don't think it is. game.exe is a release build. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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