Lunarovich Posted March 19, 2015 Share Posted March 19, 2015 Hello! I think I understand the meaning and use of other blend modes (solid, alpha, light and invisible). But what are blend modes shader and mod2x and when do we use them. BTW, the relevant command reference page should add Blend::Invisible to the current list of Blend types. Quote Link to comment Share on other sites More sharing options...
dennis Posted March 25, 2015 Share Posted March 25, 2015 modulate2x = dst_color src_color Is the same as: color1 * color2 + color1 * color2 which would then be: glBlendFunc (GL_DST_COLOR, GL_SRC_COLOR); Quote Link to comment Share on other sites More sharing options...
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