drarem Posted March 20, 2015 Share Posted March 20, 2015 If powers of 2 was obsolete with opengl 2+, why are we still using it with the required opengl4? Case in point, I looked at a PNGs I copied to my image leadwerks folder with resolution of 1600x900. It becomes 2048x1024 as a .tex file according to when i click the info button in assets. This causes some barely noticeable blurriness when downscaled back to a 1600x900 window. Thanks. Quote Link to comment Share on other sites More sharing options...
macklebee Posted March 20, 2015 Share Posted March 20, 2015 The default in LE is to convert the image to DXT1 which will scale the image to the closest power of 2 size. All of the DXT-compression options (and adding mipmaps) will do this. Just change the image compression back to 'Uncompressed', uncheck 'generate mipmaps', and then save the file, and the *.tex image will go back to the original size. 3 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
drarem Posted March 20, 2015 Author Share Posted March 20, 2015 Thanks! . Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.