funnygamemaker Posted March 20, 2015 Share Posted March 20, 2015 so i've been working with blender and trying to make a model with a walking animation. This is what it looks like in blender. Which to me it looks okay, but when I export it with the leadwerks blender add-on it gets all messed up. These are the files types that the export addon create, and I know that I have all the files in the right spot, and installed everything correctly. This is what happens: Also if anyone could help how can i add multiple animations for the character in leadwerks, for example, and sprint animation a attack and standing still animation...etc... The attachment dosnt allow me to upload a blender file so i had to upload it to dropbox https://www.dropbox.com/s/pcbuv2yy7iin8u4/player%20with%20animationwalking.blend?dl=0 Quote ~Morgan Link to comment Share on other sites More sharing options...
macklebee Posted March 20, 2015 Share Posted March 20, 2015 Post the contents of the material file as it needs to have the animation shader applied. Adding animations via the LE model editor requires an animation that has the same skeleton hierarchy as the base model and using the 'File-->Load Animation..' feature. Posting the fbx model and its texture would be beneficial as well. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
YouGroove Posted March 21, 2015 Share Posted March 21, 2015 In blender select in object mode both armature and character and choose in the context menu : Apply Rotation Apply scale Apply position This should fix your character orientation problem, otherwise you've done something wrong elsewhere. Also if anyone could help how can i add multiple animations for the character in leadwerks, for example, and sprint animation a attack and standing still animation...etc... In the model editor choose "extract animation sequence", enter the start and end frames of the animation length you need to extract. It is some tutorial somewhere or some details on some blog also. Post your Blender model if you want some kind people here to be able help you. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
funnygamemaker Posted March 21, 2015 Author Share Posted March 21, 2015 Heres my blender model it wouldn't let me attach a blender file to this forum so I had to upload it to dropbox. https://www.dropbox.com/s/pcbuv2yy7iin8u4/player%20with%20animationwalking.blend?dl=0 Quote ~Morgan Link to comment Share on other sites More sharing options...
funnygamemaker Posted March 21, 2015 Author Share Posted March 21, 2015 with the tips that macklebee said, I have fixed the problem which was that I didnt export the model as a FBX and the material didnt have any shader on it so I had to assign it to it. Quote ~Morgan Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.