tjheldna Posted March 21, 2015 Share Posted March 21, 2015 This prefab file wont open and crashes the editor. If it's in a world the world crashes too. I was working on it, I think I was doing some undo's and bang no more editor and usable prefab file. ext_house3.zip What the prefab contains is a series of boxes done in the editor, I would guess it's around 30 or so boxes and the size of it uncompressed is 37mb, sounds quite large to me compared to what's in the file? Quote Link to comment Share on other sites More sharing options...
macklebee Posted March 21, 2015 Share Posted March 21, 2015 Well I can get it to load occasionally without crashing the editor but it takes about 30 seconds to appear and you can't click on anything after dragging it into the scene prior to it finishing loading without it locking the program up. It contains 42 boxes but that still doesn't seem to explain the 37MB's. As a test, I made 42 boxes and then also created another 100+ separate boxes by selecting the original 42 and carving them into one big box... and the saved prefab from this is only 1MB. Some else posted a bug about the map size doubling each time they copied a csg box which i cannot reproduce either... EDIT--it is interesting to note that when I exported your model it was only 17kb as obj and re-imported as mdl it was only 22kb. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Josh Posted March 21, 2015 Share Posted March 21, 2015 This scene contains 4.8 million groups. Probably due to no problem on your part. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
macklebee Posted March 21, 2015 Share Posted March 21, 2015 This scene contains 4.8 million groups. holy... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Josh Posted March 21, 2015 Share Posted March 21, 2015 I disabled group loading and resaved the file for you. ext_house3.rar 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
tjheldna Posted March 21, 2015 Author Share Posted March 21, 2015 Oh yeah I forgot to mention I created 38 boxes and 4.8 million groups. It was a busy night =). All I can tell you was I was doing some undo's at the time, was using CTRL to duplicate, but wasn't doing any carving. Sorry I don't have the exact steps. Cheers! Quote Link to comment Share on other sites More sharing options...
Olby Posted March 21, 2015 Share Posted March 21, 2015 I've noticed that in some cases undoing an operation will not preserve groups. It happens now and then but so far I haven't had time to narrow it down to a particular function. This might be related to OP's issue. I imagine a reference is lost to a group but it is still stored in the map file? Quote Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64) Link to comment Share on other sites More sharing options...
tjheldna Posted March 21, 2015 Author Share Posted March 21, 2015 OK it's happening again. It appears to be when I duplicate boxes (every box pretty much was duplicated), re-saving the prefab. I'm also getting a considerable lag duplicating a box when editing this file. There are no groups in the scene that I've done. Here is the growing file: If you CTRL copy 1 more box in that file it crashes LE for me. Quote Link to comment Share on other sites More sharing options...
YouGroove Posted March 22, 2015 Share Posted March 22, 2015 Yes it crashes the editor. It can be physics as prefabs really don't like child objects having physic collisions. Perhaps a bug related to that problem ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted March 22, 2015 Share Posted March 22, 2015 I pushed a new build out. I have the grouping system disabled for now. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Haydenmango Posted March 22, 2015 Share Posted March 22, 2015 I just updated to the new build and when I try to update my project it says Template "Lua" not found. Quote Check out my game Rogue Snowboarding- https://haydenmango.itch.io/roguesnowboarding Link to comment Share on other sites More sharing options...
Josh Posted March 22, 2015 Share Posted March 22, 2015 Okay, yeah. Basically what used to be the C++ and Lua templates have been merged into the "Common" template folder. I can make that automatic though so it doesn't give you an error... 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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