Niosop Posted February 16, 2010 Share Posted February 16, 2010 Can anyone else confirm this? In the editor (haven't tried as a standalone program but I'm assuming it's the same) shadows cast by a spotlight never update. So it "bakes" the shadow onto the terrain/other objects. This is only for spotlights, point lights work fine. Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 16, 2010 Share Posted February 16, 2010 Like this: Seems to happen only when my SpotLight is set to Dynamic + Static + Buffered though Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Niosop Posted February 16, 2010 Author Share Posted February 16, 2010 Does it for me on Dynamic and Dynamic+Static+Buffered and Static (if I move a static object). Dynamic+Static works intermittently for me, an objects shadow will follow it properly for a little bit, then get stuck in the same place for a few seconds, then jump back to the object. Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 16, 2010 Share Posted February 16, 2010 I only checked it for the barrels .. it also does it in app: Again the spot was on Dynamic+Static+Buffered Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Rick Posted February 16, 2010 Share Posted February 16, 2010 Didn't the latest update have something about spotlights in it? I thought there was something about some setting to either make the shadows move automatically or not? I know there was something about lights though, just can't remember, but it might be a good place to start. Quote Link to comment Share on other sites More sharing options...
Niosop Posted February 16, 2010 Author Share Posted February 16, 2010 Yes, it's a symptom of the updated shadow caching system. It's not realizing it's cache should be invalidated for some reason, but don't have source so can't do anything about it I think it will probably be a quick fix for Josh though. Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender Link to comment Share on other sites More sharing options...
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