WtymonrW Posted March 22, 2015 Share Posted March 22, 2015 What i need to setup qraphics to model like in editor? Open GL support all af this, but i don't know how turn on this methods Quote Link to comment Share on other sites More sharing options...
macklebee Posted March 22, 2015 Share Posted March 22, 2015 Not quite sure what you are asking for here... are you referring to World:SetLightQuality() or Camera:SetMultisampleMode()? Or are you just referring to the reflections on the cube in that screenshot? If so, that is just a reflection shader and has nothing to do with the quality of the graphics. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
WtymonrW Posted March 23, 2015 Author Share Posted March 23, 2015 Not quite sure what you are asking for here... are you referring to World:SetLightQuality() or Camera:SetMultisampleMode()? Or are you just referring to the reflections on the cube in that screenshot? If so, that is just a reflection shader and has nothing to do with the quality of the graphics. So, in material reflections create "roughness" layer, and it isn't create uniform reflection But, leadwerks hasn't this (And many other) shader Quote Link to comment Share on other sites More sharing options...
beo6 Posted March 24, 2015 Share Posted March 24, 2015 Leadwerks unfortunately does not have (yet) PBR material support. I think there are some custom shaders somewhere but boy sure how good they are. You should export as standard material. Quote Link to comment Share on other sites More sharing options...
WtymonrW Posted March 24, 2015 Author Share Posted March 24, 2015 You should export as standard material. Standart looks very bad:/ Quote Link to comment Share on other sites More sharing options...
dennis Posted March 25, 2015 Share Posted March 25, 2015 Export the normal, specular and displacement maps.. It should look way better! Your model then reacts on lighting. What you also can do is simply add shader effects / posteffects to your camera. Ie. Camera:AddPosteffects( --shaderfile.shader) Anyway, what editor are you using there ? Quote Link to comment Share on other sites More sharing options...
WtymonrW Posted March 26, 2015 Author Share Posted March 26, 2015 Anyway, what editor are you using there ? Substance designer 5. It can create and export all maps; very powerfull It should look way better! Your model then reacts on lighting. I understand, but it is not all maps anyway Quote Link to comment Share on other sites More sharing options...
beo6 Posted March 26, 2015 Share Posted March 26, 2015 as i said you should create it as standard material and not PBR. You will get exactly the maps that fit into a leadwerks material. If your material looks good it should still look good in leadwerks. Quote Link to comment Share on other sites More sharing options...
WtymonrW Posted March 26, 2015 Author Share Posted March 26, 2015 as i said you should create it as standard material and not PBR. You will get exactly the maps that fit into a leadwerks material. If your material looks good it should still look good in leadwerks. No. Leadwerks standart shaders have no support scads maps Quote Link to comment Share on other sites More sharing options...
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