Jump to content

How to setup graphics quality


WtymonrW
 Share

Recommended Posts

Not quite sure what you are asking for here... are you referring to World:SetLightQuality() or Camera:SetMultisampleMode()? Or are you just referring to the reflections on the cube in that screenshot? If so, that is just a reflection shader and has nothing to do with the quality of the graphics.

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

Link to comment
Share on other sites

Not quite sure what you are asking for here... are you referring to World:SetLightQuality() or Camera:SetMultisampleMode()? Or are you just referring to the reflections on the cube in that screenshot? If so, that is just a reflection shader and has nothing to do with the quality of the graphics.

So, in material reflections create "roughness" layer, and it isn't create uniform reflection

But, leadwerks hasn't this (And many other) shader

post-14308-0-58946700-1427116918.png

Link to comment
Share on other sites

Export the normal, specular and displacement maps.. It should look way better! Your model then reacts on lighting.

 

What you also can do is simply add shader effects / posteffects to your camera.

Ie. Camera:AddPosteffects( --shaderfile.shader)

 

Anyway, what editor are you using there :) ?

Link to comment
Share on other sites

as i said you should create it as standard material and not PBR.

You will get exactly the maps that fit into a leadwerks material. If your material looks good it should still look good in leadwerks.

No. Leadwerks standart shaders have no support scads maps

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...