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Navmesh movement complete callback


Rick
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Sometimes I need to know when movement from a controller using the navmesh is complete. Today I generally do a distance check but because of the odd back and forth movement that happens at the end of the controller moving once it's reached it's point, that distance has to usually high enough of a value to avoid that from happening (usually around .25).

 

In an ideal world I think that back and forth and very very slow coming to a stop at the destination that happens wouldn't happen, and allowing a callback to be fired when at the destination would be nice. This part of the navigation seems not very polished the way it is today.

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