Rick Posted March 25, 2015 Share Posted March 25, 2015 Sometimes I need to know when movement from a controller using the navmesh is complete. Today I generally do a distance check but because of the odd back and forth movement that happens at the end of the controller moving once it's reached it's point, that distance has to usually high enough of a value to avoid that from happening (usually around .25). In an ideal world I think that back and forth and very very slow coming to a stop at the destination that happens wouldn't happen, and allowing a callback to be fired when at the destination would be nice. This part of the navigation seems not very polished the way it is today. 6 Quote Link to comment Share on other sites More sharing options...
martyj Posted March 28, 2015 Share Posted March 28, 2015 This gets my vote. It would make our code a lot cleaner for NPC path walking. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.