Daniel0213 Posted March 25, 2015 Share Posted March 25, 2015 Need a material that generates its own light, to simulate an LED strip, for example. I have been searching the wiki and steam but I have not found anything. As similar I managed to test it by inserting a point light to a model and put the shader emissive material. Attached a picture. Thanks! Quote CPU: Intel Quad core Q8400 / GPU: Nvidia GTX 660 / RAM: 6GB DDR3 1333MHz / Windows 8.1 (x64) Link to comment Share on other sites More sharing options...
shadmar Posted March 25, 2015 Share Posted March 25, 2015 Attached a picture. Where? Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Daniel0213 Posted March 25, 2015 Author Share Posted March 25, 2015 Quote CPU: Intel Quad core Q8400 / GPU: Nvidia GTX 660 / RAM: 6GB DDR3 1333MHz / Windows 8.1 (x64) Link to comment Share on other sites More sharing options...
Daniel0213 Posted March 25, 2015 Author Share Posted March 25, 2015 The goal is getting the emissive material of the LED emits light that is reflected on the walls and floor. Thanks! Quote CPU: Intel Quad core Q8400 / GPU: Nvidia GTX 660 / RAM: 6GB DDR3 1333MHz / Windows 8.1 (x64) Link to comment Share on other sites More sharing options...
YouGroove Posted March 26, 2015 Share Posted March 26, 2015 1) Increase the light radius ? 2) Not available in LE3 : Use PBR or reflective materials on your walls The Light solution as you did is the best to keep performance good. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted March 26, 2015 Share Posted March 26, 2015 You can't really turn a texture into a light. I would just slap some bloom on there and use an emissive shader: http://cloud-2.steamusercontent.com/ugc/545267112039229961/AACFC01FE51D4D5E5DDCB740636DA288ACB91498/ Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Daniel0213 Posted March 29, 2015 Author Share Posted March 29, 2015 Thanks Josh and yougroove!! Sorry I taken so long to answer, I wanted to attach a screenshot with the final rendering of the building. Currently I am using the engine to design customized outdoor terraces to the clients of the company I work, I'm the technical / designer and have to say that this software does its job really well! I put point light with a small radius throughout LED strip. Thank you very much !! Quote CPU: Intel Quad core Q8400 / GPU: Nvidia GTX 660 / RAM: 6GB DDR3 1333MHz / Windows 8.1 (x64) Link to comment Share on other sites More sharing options...
CreativeOcclusion Posted March 29, 2015 Share Posted March 29, 2015 Looks good..... Quote Link to comment Share on other sites More sharing options...
beo6 Posted March 29, 2015 Share Posted March 29, 2015 aren´t that a bit too many lights then? How is the performance? Quote Link to comment Share on other sites More sharing options...
Daniel0213 Posted March 29, 2015 Author Share Posted March 29, 2015 The perfomance is bad, but I only need a good render. I hope in the future they develop some emissive material (real emissive). Quote CPU: Intel Quad core Q8400 / GPU: Nvidia GTX 660 / RAM: 6GB DDR3 1333MHz / Windows 8.1 (x64) Link to comment Share on other sites More sharing options...
shadmar Posted March 30, 2015 Share Posted March 30, 2015 That looks like an expensive render yes. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
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