WtymonrW Posted March 26, 2015 Share Posted March 26, 2015 When i create surface it look like it does not reflect light — very-very dark. What parameter setting it? Quote Link to comment Share on other sites More sharing options...
Josh Posted March 26, 2015 Share Posted March 26, 2015 It's hard to say without at least a screenshot of what you are doing. Maybe the surface doesn't have normals calculated? See the Model::Box code example in the command reference. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
tjheldna Posted March 26, 2015 Share Posted March 26, 2015 Sounds like you need to recalculate the normal's in the model editor. What modeling program are you using? If you use Modo I can help you. Quote Link to comment Share on other sites More sharing options...
WtymonrW Posted March 27, 2015 Author Share Posted March 27, 2015 I haven't preloaded models, only in-game-created surfases. So, how to calculate normals? Quote Link to comment Share on other sites More sharing options...
CreativeOcclusion Posted March 27, 2015 Share Posted March 27, 2015 Do you have lights in your scene....?? Quote Link to comment Share on other sites More sharing options...
WtymonrW Posted March 27, 2015 Author Share Posted March 27, 2015 Yes, sure. I think, it really normals, but i don't know, how to setting it Quote Link to comment Share on other sites More sharing options...
CreativeOcclusion Posted March 27, 2015 Share Posted March 27, 2015 Have you added a material to the brush...or surface???....It would help to have a screenshot or video....otherwise it is a long series of questions before finding the problem.... Quote Link to comment Share on other sites More sharing options...
Olby Posted March 27, 2015 Share Posted March 27, 2015 So, how to calculate normals? Quote Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64) Link to comment Share on other sites More sharing options...
Josh Posted March 27, 2015 Share Posted March 27, 2015 http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/surface/surfaceupdatenormals-r216 http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/surface/surfaceupdatetangentsandbinormals-r236 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
WtymonrW Posted March 28, 2015 Author Share Posted March 28, 2015 In Leadwerks i can too. It so much easy for me:D Josh, thanks Quote Link to comment Share on other sites More sharing options...
WtymonrW Posted March 31, 2015 Author Share Posted March 31, 2015 Now i have two another problems: 1. Unlit surfaces is monophonic(see picture) 2. I can't set material for this models, it(material) load, but don't using Quote Link to comment Share on other sites More sharing options...
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