Olby Posted March 28, 2015 Share Posted March 28, 2015 I would like to report an issue I have had with LE3 since day one. Not sure if anyone else has the same experience. As the title explains, some of the surfaces jitter (as in up and down) when camera is up close and is rotating. This happens with the standard materials and tutorial maps as well. When the surface is lit and has a normal map it looks like the diffuse is locked but the normal map jitters. In the animation below you can cleary see billboard jitter (in this case just the diffuse texture). Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64) Link to comment Share on other sites More sharing options...
Josh Posted April 7, 2015 Share Posted April 7, 2015 Is this using the character controller? My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Olby Posted April 8, 2015 Author Share Posted April 8, 2015 Yes. Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64) Link to comment Share on other sites More sharing options...
Josh Posted April 14, 2015 Share Posted April 14, 2015 Okay, this is a physics problem then with the character controller alignment on the ground. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted March 1, 2019 Share Posted March 1, 2019 Fixed My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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