Lunarovich Posted March 30, 2015 Share Posted March 30, 2015 Every time that I try to import a model from Blender, LE treats it as if it were smoothly shaded. This happens when I do as well when I do not set explicitely shading to flat in Blender. Here is how it looks in Blender: And here is how it looks in LE: Is there a way to get a flat shading when importing from Blender? Thanx! Quote Link to comment Share on other sites More sharing options...
Genebris Posted March 30, 2015 Share Posted March 30, 2015 You can us calculate normals function in Leadwerks model editor, it's described here: http://www.leadwerks.com/werkspace/page/documentation/_/user-guide/model-editor-r16 If you want to make your normals in Blender you can use Edge split modifier. It has angle option (the same as leadwerks) and you also can mark some edges as sharp manually: select edges, press Ctrl+e, then select "mark sharp". Then you won't need to correct normals in Leadwerks. Quote Link to comment Share on other sites More sharing options...
Lunarovich Posted March 30, 2015 Author Share Posted March 30, 2015 It works. Thanks! IMHO, this should be done in an automatic fashion by LE or Blender LE exporter. Quote Link to comment Share on other sites More sharing options...
YouGroove Posted March 30, 2015 Share Posted March 30, 2015 LE3 import is not able to read smooth shading groups. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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