beo6 Posted March 31, 2015 Share Posted March 31, 2015 Hello, I wanted to ask if it is possible to use a single big texture for terrain. I know we can paint with multiple texture layers in the editor, but I want to import a big texture already. Isn't the painted texture already build into a single megatexture? Can we use our own? 1 Quote Link to comment Share on other sites More sharing options...
gamecreator Posted March 31, 2015 Share Posted March 31, 2015 Out of curiosity, what goes wrong if you import a large texture and try to use it? Quote Link to comment Share on other sites More sharing options...
beo6 Posted March 31, 2015 Author Share Posted March 31, 2015 well. the question is, how am i supposed to apply that texture? Painting it would be hard because of the large terrain. Quote Link to comment Share on other sites More sharing options...
gamedeviancy Posted March 31, 2015 Share Posted March 31, 2015 If you start with an empty terrain and just use 1 texture, by double clicking on Layer 1 -> Diffuse, it should cover the entire terrain piece. Quote "The only true wisdom is in knowing you know nothing." ~ Socrates Link to comment Share on other sites More sharing options...
beo6 Posted March 31, 2015 Author Share Posted March 31, 2015 thanks. didn´t knew about doubleclicking. However it does not work. the texture is just tiled million times, and i can´t scale it big enough. (10 is maximum scale) I guess the transparent transition between multiple texture sizes must be disabled for that kind of big texture too. Quote Link to comment Share on other sites More sharing options...
cassius Posted March 31, 2015 Share Posted March 31, 2015 if your texture is grass or dirt or snow it should just "fill" the whole terrain smoothly without seams. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
beo6 Posted March 31, 2015 Author Share Posted March 31, 2015 It will not be a tileable texture. I am just interested in using real map data. Importing a height map is no real problem. But applying satellite imagery on it looks impossible with the current system. Quote Link to comment Share on other sites More sharing options...
shadmar Posted April 1, 2015 Share Posted April 1, 2015 It's possible if you are willing to edit your clipmap.shader. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
beo6 Posted April 1, 2015 Author Share Posted April 1, 2015 Thanks shadmar. I Will have a look at the shaders then. Not sure that I will be able to modify them though. Quote Link to comment Share on other sites More sharing options...
shadmar Posted April 4, 2015 Share Posted April 4, 2015 256x256 use scale 0.25 1024x1024 use scale 0.5 2048x2048 use scale 1.0 4096x4096 use scale 2.0 clipmap.zip 5 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
beo6 Posted April 4, 2015 Author Share Posted April 4, 2015 Thank you a lot Shadmar. This looks cool Quote Link to comment Share on other sites More sharing options...
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