Daniel0213 Posted April 1, 2015 Share Posted April 1, 2015 Hello. I spent several hours trying to work the shader, but I can not make it work: S I'm using as the standard test developer textures. With emissive material reflects. I have put the shader in postprocess. Where is the error? Thanks! Quote CPU: Intel Quad core Q8400 / GPU: Nvidia GTX 660 / RAM: 6GB DDR3 1333MHz / Windows 8.1 (x64) Link to comment Share on other sites More sharing options...
Olby Posted April 1, 2015 Share Posted April 1, 2015 Have you reduced the object's diffuse color alpha channel? 1 Quote Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64) Link to comment Share on other sites More sharing options...
shadmar Posted April 1, 2015 Share Posted April 1, 2015 If you have an AMD R9 card it doesn't currently work. Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Daniel0213 Posted April 1, 2015 Author Share Posted April 1, 2015 Thanks Olby and Shadmar! I had a misconception of what was an alpha channel, thought it was a transparency, but is an extra channel to RGB texture, which is saved in TGA format. This tutorial helped me a lot, attached the link if he helps someone else. http://gametextures.com/blog/2014/01/14/putting-your-texture-in-an-alpha-channel-using-photoshop/ After tutorial, put the TGA texture in your leadwerks material folder, set the texture to DXT5 compression. Attach a picture with glass material, chrome material and a reflective ball. Thank you very much!! 1 Quote CPU: Intel Quad core Q8400 / GPU: Nvidia GTX 660 / RAM: 6GB DDR3 1333MHz / Windows 8.1 (x64) Link to comment Share on other sites More sharing options...
Einlander Posted February 1, 2016 Share Posted February 1, 2016 For people who are looking for the above link, it was moved here: https://www.gametextures.com/putting-your-texture-in-an-alpha-channel-using-photoshop/ Quote Link to comment Share on other sites More sharing options...
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