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Terrain layers' normal maps do not work when the player moves few steps back


Dara Shikoh
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The normal maps cease to work as soon as the player ( first person character controller's camera ) moves only a few steps away from a raised portion of the terrain.

 

The terrain's raised part texture layer looks flat from a few feet back. This needs to be fixed. There needs to

be an option in the terrain editor to set each texture layer's visibility distance beyond which the normal maps

of the concerned layers will stop working to boost performance.

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Somewhat like that. Texture layers applied on terrain looks blurry, flat and without any normal map effect.

 

Terrain textures are re-used for making them not so repeatable, I think this is by design, however I also I think it should be an option so you can choose.

 

You can turn it off by editing clipmap.shader

 

Find :

#define TERRAIN_LOW_FREQUENCY_BLEND 8.0

 

Change to

 

#define TERRAIN_LOW_FREQUENCY_BLEND 0

 

That did not solve the problem. Disabling mipmaps did not solve the situation.

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