Dara Shikoh Posted April 5, 2015 Share Posted April 5, 2015 The normal maps cease to work as soon as the player ( first person character controller's camera ) moves only a few steps away from a raised portion of the terrain. The terrain's raised part texture layer looks flat from a few feet back. This needs to be fixed. There needs to be an option in the terrain editor to set each texture layer's visibility distance beyond which the normal maps of the concerned layers will stop working to boost performance. Quote Link to comment Share on other sites More sharing options...
CreativeOcclusion Posted April 5, 2015 Share Posted April 5, 2015 It sounds like the range for the camera is wrong...look at THIS in the docs and see if it helps...This can be changed in the FPSPlayer.lua file... Quote Link to comment Share on other sites More sharing options...
Dara Shikoh Posted April 5, 2015 Author Share Posted April 5, 2015 Does not work, I did try that. Quote Link to comment Share on other sites More sharing options...
Jazz Posted April 6, 2015 Share Posted April 6, 2015 Is it this problem? http://www.leadwerks.com/werkspace/topic/12040-weird-texture-effect-on-terrain/ Quote --- Scott Using Windows 7 Ultimate 64 bit/Core I7-2700K @ 4312mhz/24G RAM/Nvidia GTX 1060 Link to comment Share on other sites More sharing options...
Dara Shikoh Posted April 6, 2015 Author Share Posted April 6, 2015 Somewhat like that. Texture layers applied on terrain looks blurry, flat and without any normal map effect. Terrain textures are re-used for making them not so repeatable, I think this is by design, however I also I think it should be an option so you can choose. You can turn it off by editing clipmap.shader Find : #define TERRAIN_LOW_FREQUENCY_BLEND 8.0 Change to #define TERRAIN_LOW_FREQUENCY_BLEND 0 That did not solve the problem. Disabling mipmaps did not solve the situation. Quote Link to comment Share on other sites More sharing options...
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