drarem Posted April 8, 2015 Share Posted April 8, 2015 Any chance of the 'parts invisible' in the model editor for Linux being fixed? I opened up the default crawler and when playing different animations, parts of it disappear while it's animating. Thanks. LXDE 14.10 x64 12G ram NVIDIA 760GTX I figure when that part is fixed, we shouldn't have invisible animated models in the scene anymore either. Of course the crawler looks fine in-game, but I think I would have to boot to windows 8 to create a new animated model, extract animations, etc. Quote Link to comment Share on other sites More sharing options...
drarem Posted April 8, 2015 Author Share Posted April 8, 2015 Also when I import my model using windows, it shows up as pitch black even though I thought I unwrapped and modelled it. It looks fine in blender. Thanks UPDATE*** used MDL exporter for Blender, now I get textures in Windows. But it doesn't fix Linux. Quote Link to comment Share on other sites More sharing options...
drarem Posted April 9, 2015 Author Share Posted April 9, 2015 And on windows 8, one model looks good but when I go to extract animations in model editor and save, LE just crashes and says 'Exception violation error'. Quote Link to comment Share on other sites More sharing options...
drarem Posted April 10, 2015 Author Share Posted April 10, 2015 Still on windows 8: On the Exception violation error, I found if I click Save instead of the 'X' to save/close, it seems to have better luck with not crashing. I'll have to revisit the 'invisible parts' on linux, now that I've realized a bit more about models and animations. For example, the game would crash because I extracted/renamed 'attack' instead of 'Attack1' which is what the MonsterAI.lua script is looking for. The model editor is still flaky on linux with playing animations though. Quote Link to comment Share on other sites More sharing options...
drarem Posted April 10, 2015 Author Share Posted April 10, 2015 Found one issue. I copied the .MDL file from Windows which looked good to Linux. The mesh was white. I opened up a hex editor and found that windows stored the directory in lower case, linux is case sensitive. If you have upper case in the folder names and go from windows to linux, it is blank. Same with receiving objects from others who use windows into linux, check out the MDL file and the case of it. Let me know if this doesn't make sense, probably was discovered a while back. Will report as a bug. Quote Link to comment Share on other sites More sharing options...
drarem Posted April 10, 2015 Author Share Posted April 10, 2015 And when I remove the .mat from the hex-edited .MDL file using the model editor, then reapply the same .MAT file, my model is now invisible. No idea about that yet. This is still in linux. Quote Link to comment Share on other sites More sharing options...
Epsylon Posted June 9, 2017 Share Posted June 9, 2017 Maybe this is the same problem in your case? If that is true then look at here: Quote native language: Greek. foreign language:Russian,English OS type:from 2009 is Linux Based ONLY! Link to comment Share on other sites More sharing options...
Josh Posted June 10, 2017 Share Posted June 10, 2017 This was a bug that was fixed some time ago. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Epsylon Posted June 10, 2017 Share Posted June 10, 2017 Oh..! i get it.) Quote native language: Greek. foreign language:Russian,English OS type:from 2009 is Linux Based ONLY! Link to comment Share on other sites More sharing options...
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