Josh Posted February 17, 2010 Share Posted February 17, 2010 If you sync your installation, there's a small update. -Fixed spotlight shadow update bug. -Editor class tree no longer expanded automatically. -Double-clicking on object in editor opens properties. -Ctrl key + right click in editor duplicates selection and positions it at the picked position. -Ctrl key + left click in editor positions selection at the picked position. -Double-click on object in editor opens the properties editor. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
franck22000 Posted February 17, 2010 Share Posted February 17, 2010 Very very nice improvements for the editor, nice to see that you are listening the community so well B) Thanks a lot ! Quote You guys are going to be the death of me. Josh Link to comment Share on other sites More sharing options...
afecelis Posted February 17, 2010 Share Posted February 17, 2010 I have to agree. Thanks for your time and dedication Josh. B) Quote Win8.1 Pro X64/ Intel core I7 @ 3.5GHz / 32GB DDR3 SDRAM / GeForce GTX 660+760/ VC++ Express 2013/ Blender /Unwrap3dpro3 /Modo 8 Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 17, 2010 Share Posted February 17, 2010 Editor class tree no longer expanded automatically. B) Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Niosop Posted February 17, 2010 Share Posted February 17, 2010 See, it's stuff like this that makes me glad to be using LE B) Frequent updates that address things that we ask for. Thanks Josh! Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender Link to comment Share on other sites More sharing options...
AggrorJorn Posted February 18, 2010 Share Posted February 18, 2010 See, it's stuff like this that makes me glad to be using LE B) Frequent updates that address things that we ask for. Thanks Josh! Totaly agree on that. It keeps the engine and the community fresh and sharpened for more. Nice updates Josh. What a relief that the class scripts don't expand anymore everytime you exit the game modus or load a project. Also the copying and opening the properties functions are very nice. It is small things like this that fine tune this engine to a great engine. Quote Link to comment Share on other sites More sharing options...
gordonramp Posted February 18, 2010 Share Posted February 18, 2010 I don't seem to be able to find update 2.31 in my online SDK area.. is it somewhere else? Thanks. Quote AMD Athlon x2 7750 2.7ghz, 6gb ddr2 ram, Galaxy9800GT 1gig ddr2 video card, Windows 7,64. Link to comment Share on other sites More sharing options...
macklebee Posted February 18, 2010 Share Posted February 18, 2010 Downloads Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
cassius Posted February 18, 2010 Share Posted February 18, 2010 Did the update but can't see any difference. Am I missing something.? I think it was 2 files updated. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Michael Betke Posted February 18, 2010 Share Posted February 18, 2010 Yes, often small things improve workflow a lot. Now it's a charm using copy/paste on models and relocate the copies with one clik. Really well done. Quote Pure3d Visualizations Germany - digital essences AAA 3D Model Shop specialized on nature and environments Link to comment Share on other sites More sharing options...
Pixel Perfect Posted February 18, 2010 Share Posted February 18, 2010 A big thankyou ... this is a great improvement Quote Intel Core i5 2.66 GHz, Asus P7P55D, 8Gb DDR3 RAM, GTX460 1Gb DDR5, Windows 7 (x64), LE Editor, GMax, 3DWS, UU3D Pro, Texture Maker Pro, Shader Map Pro. Development language: C/C++ Link to comment Share on other sites More sharing options...
Niosop Posted February 18, 2010 Share Posted February 18, 2010 Hmm, the ctrl + right/left click functions don't seem to be working for me. Any stupid mistakes I might be making? Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender Link to comment Share on other sites More sharing options...
macklebee Posted February 18, 2010 Share Posted February 18, 2010 try CTRL+SHIFT+Right/Left-click.. at least thats what is working for me... that and you need a terrain Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
macklebee Posted February 18, 2010 Share Posted February 18, 2010 Was there something else that was changed in this update? something in the lua framework? The CCTV object that MG and I created drops the fps down to single digits now when its activated in the editor or in a standalone lua program. But when loaded from a sbx into a bmax program it works fine. It appears to be an issue with lua's fw.Render()... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Niosop Posted February 18, 2010 Share Posted February 18, 2010 Are you using the new SSDO shader in the Editor and not in bmax? Quote Windows 7 x64 - Q6700 @ 2.66GHz - 4GB RAM - 8800 GTX ZBrush - Blender Link to comment Share on other sites More sharing options...
macklebee Posted February 18, 2010 Share Posted February 18, 2010 no... ssao/ssdo is not selected. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 18, 2010 Share Posted February 18, 2010 Its also effecting a C++ app using the CCTV object. Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
Josh Posted February 18, 2010 Author Share Posted February 18, 2010 The only thing I can think of is that the renderer uses the current buffer instead of the back buffer to see if the rendering dimensions have changed. if Render() is called when the current buffer does not match the dimensions of the stored dimensions, the renderer will re-create the buffers at the new size. The reason this was done was so that the engine can render to buffers bigger than the desktop resolution. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
macklebee Posted February 18, 2010 Share Posted February 18, 2010 yeah... that appears to be it. but since we cant swap to a smaller buffer now to be painted onto our screen, the fps drops 100+fps instead of ~10fps... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Marleys Ghost Posted February 18, 2010 Share Posted February 18, 2010 Quote AMD Bulldozer FX-4 Quad Core 4100 Black Edition 2 x 4GB DDR3 1333Mhz Memory Gigabyte GeForce GTX 550 Ti OC 1024MB GDDR5 Windows 7 Home 64 bit BlitzMax 1.50 • Lua 5.1 • MaxGUI 1.41 • UU3D Pro • MessiahStudio Pro • Silo Pro 3D Coat • ShaderMap Pro • Hexagon 2 • Photoshop, Gimp & Paint.NET LE 2.5/3.4 • Skyline • UE4 • CE3 SDK • Unity 5 • Esenthel Engine 2.0 Marleys Ghost's YouTube Channel • Marleys Ghost's Blog "I used to be alive like you .... then I took an arrow to the head" Link to comment Share on other sites More sharing options...
macklebee Posted February 18, 2010 Share Posted February 18, 2010 so now if anyone wants to create their own buffers in lua it has to match the framework buffer dimensions? seems like a big waste of resources just so someone can take a screenshot for a 3d game... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Josh Posted February 18, 2010 Author Share Posted February 18, 2010 What was happening before is you were doing all these expensive renders on buffers the size of the window, and then downsampling them onto your small buffer. I think the way this should be done from the beginning is to perform a simple render for your CCTV pass. It's not worth having all those post effects just for a little screen that will probably have some television noise effect. To continue as you were, use a buffer the size of the graphics window. This is not an efficient approach, but it's not much more inefficient than what you were doing before. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
macklebee Posted February 18, 2010 Share Posted February 18, 2010 hmmm... well Marleys tests appear to show about the same fps drop, but for some reason i still have a large drop... so there is probably something still that needs to be fixed in my current version... ive changed so much while pulling my hair out trying to figure out what the heck happened... well, i am experimenting with just using renderworld() at the moment and its not too bad... just need to get the other framework cameras set to the cctv camera... just unfortunately do not get the nice framework effects on the screen as well... Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
AggrorJorn Posted February 18, 2010 Share Posted February 18, 2010 Does anybody else have water problems? The waterplance renders white, while underwater everything is okay Quote Link to comment Share on other sites More sharing options...
AggrorJorn Posted February 18, 2010 Share Posted February 18, 2010 try CTRL+SHIFT+Right/Left-click.. at least thats what is working for me... that and you need a terrain You do not perse need terrain. You can copy the selected without the terrain but only if the picked location is inside the selection. But indeed if you use terrain, you can place it every where you want. Quote Link to comment Share on other sites More sharing options...
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