Josh Posted April 15, 2015 Share Posted April 15, 2015 If you're having any trouble publishing your game to Steam Workshop, I'd like to use this thread to collect information. It is difficult for me to produce any of these problems. When publishing a 334 mb package I received an error "RemoteStorageFileShareResult = 2" once, but when I did it again, it worked fine. Are you having trouble? Can you describe what happens and include any errors the program log shows after failing to publish your game? Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
xtom Posted April 15, 2015 Share Posted April 15, 2015 Tried uploading a test 160MB project and it went up fine. Tried game again at 194MB still failing to publish. In leadwerks.log I see.. Error: RemoteStorageFileShareResult = 9 Quote Check out my games: One More Day / Halloween Pumpkin Run Link to comment Share on other sites More sharing options...
Josh Posted April 15, 2015 Author Share Posted April 15, 2015 The error code corresponds to: k_EResultFileNotFound = 9, // file was not found No idea why. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
xtom Posted April 15, 2015 Share Posted April 15, 2015 Shaved 20MB off my game, uploading 175MB version. All my fingers crossed. Quote Check out my games: One More Day / Halloween Pumpkin Run Link to comment Share on other sites More sharing options...
xtom Posted April 15, 2015 Share Posted April 15, 2015 Ok my 175MB version has published properly and there are no errors are in the log file. Finally, I think there should be a publish first game achievement. Quote Check out my games: One More Day / Halloween Pumpkin Run Link to comment Share on other sites More sharing options...
Josh Posted April 15, 2015 Author Share Posted April 15, 2015 Yay! (There is one built in but I have not yet created an icon for it.) I get this when I run your game: Initializing Lua... Lua sandboxing enabled. Executing file "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Game Player/Scripts/Error.lua" Executing file "C:/Program Files (x86)/Steam/steamapps/common/Leadwerks Game Player/Scripts/App.lua" Lua Error: [string "C:/Program Files (x86)/Steam/steamapps/common..."]:18: attempt to index field 'window' (a nil value) Process complete Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
xtom Posted April 15, 2015 Share Posted April 15, 2015 Strange, I just downloaded it through the player and it's loading fine for me without any error? Quote Check out my games: One More Day / Halloween Pumpkin Run Link to comment Share on other sites More sharing options...
Josh Posted April 15, 2015 Author Share Posted April 15, 2015 It works now, although it defaults to 1024x768 or something, I think...this game is really fun! Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
xtom Posted April 15, 2015 Share Posted April 15, 2015 I just have it set to 1920x1080 fullscreen for now, this is the code I have at the top of app.lua , glad you like it --Initialize Steamworks (optional) Steamworks:Initialize() --Set the application title self.title="One More Day" local windowWidth=1920 local windowHeight=1080 local scaleScreenRatio = windowHeight/1080 --Create a window local windowstyle = window.Titlebar if System:GetProperty("fullscreen")=="1" then windowstyle=windowstyle+window.FullScreen end windowstyle=windowstyle+window.FullScreen self.window=Window:Create(self.title,0,0,System:GetProperty("screenwidth",windowWidth),System:GetProperty("screenheight",windowHeight),windowstyle) self.window:HideMouse() Quote Check out my games: One More Day / Halloween Pumpkin Run Link to comment Share on other sites More sharing options...
Josh Posted April 16, 2015 Author Share Posted April 16, 2015 Your logic here actually makes the fullscreen toggle work backwards: local windowstyle = window.Titlebar if System:GetProperty("fullscreen")=="1" then windowstyle=windowstyle+window.FullScreen end windowstyle=windowstyle+window.FullScreen If you want to default to fullscreen, do this: local windowstyle = window.Titlebar if System:GetProperty("fullscreen","1")=="1" then windowstyle=windowstyle+window.FullScreen end Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted April 16, 2015 Author Share Posted April 16, 2015 Its actually pretty darn scary when you look out a second story window and see a zombie coming down the street, and you think "****, did I remember to close the door downstairs". Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
xtom Posted April 16, 2015 Share Posted April 16, 2015 Hopefully it's even scarier the first time you hear that closed door opening I'll get the fullscreen code changed, thanks. Quote Check out my games: One More Day / Halloween Pumpkin Run Link to comment Share on other sites More sharing options...
josk Posted April 17, 2015 Share Posted April 17, 2015 Tried to publish a few times but failed, this error in the log Error: RemoteStorageGetPublishedFileDetailsResult = 15 Quote Elite Cobra Squad Link to comment Share on other sites More sharing options...
Josh Posted April 17, 2015 Author Share Posted April 17, 2015 Tried to publish a few times but failed, this error in the log Error: RemoteStorageGetPublishedFileDetailsResult = 15 That error can occur if you are not opted into the Steam client beta (not just the Leadwerks beta). See the Steam > Settings menu. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
josk Posted April 18, 2015 Share Posted April 18, 2015 Still no look, same error. File size about 320mb, In both betas, restarted pc. Looking at the log it seems to give the error a few times. From looking around it seems to refer to access denied. Quote Elite Cobra Squad Link to comment Share on other sites More sharing options...
xtom Posted April 18, 2015 Share Posted April 18, 2015 Josk, I could not upload anything close to or above 200MB. No idea why but smaller uploads worked fine so the only thing I could do was reduce the filesize of my game. If you have any big files you could try stripping them out for the moment and see if it works, then maybe add them back in later. Quote Check out my games: One More Day / Halloween Pumpkin Run Link to comment Share on other sites More sharing options...
josk Posted April 18, 2015 Share Posted April 18, 2015 Thanks, I think I have sorted it, will let you know. Quote Elite Cobra Squad Link to comment Share on other sites More sharing options...
Josh Posted April 18, 2015 Author Share Posted April 18, 2015 Can you try uploading without a preview image, and see if that makes any difference? (There was supposedly a bug in Steam that did exactly this, but it is supposed to be fixed in the beta client.) Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
josk Posted April 18, 2015 Share Posted April 18, 2015 No luck, tried without image and description. Also got rid of some assets. Theres a steam appid .txt in the folder, that wont be causing issues will it? The error shows 14 times in the log. Quote Elite Cobra Squad Link to comment Share on other sites More sharing options...
Josh Posted April 18, 2015 Author Share Posted April 18, 2015 If you like I can log into your Steam account and try uploading the game. I've published large files with no problems. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
josk Posted April 18, 2015 Share Posted April 18, 2015 Thanks, can do, I can send a link to download the game I published to desktop. If its the project I will have to send a link later as I will have to strip out all the folders of assets. 3GB project folder. Quote Elite Cobra Squad Link to comment Share on other sites More sharing options...
josk Posted April 18, 2015 Share Posted April 18, 2015 Right its not the size, It failed to publish a 27mb game. Some setting on my end no doubt. Quote Elite Cobra Squad Link to comment Share on other sites More sharing options...
Josh Posted April 18, 2015 Author Share Posted April 18, 2015 I have a way to directly upload your data.zip file if you send me that. The only thing I can think of is maybe you have Steam Cloud disabled for your account, but that would give you an error message: Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
josk Posted April 18, 2015 Share Posted April 18, 2015 Both boxs ticked, will send the data.zip Quote Elite Cobra Squad Link to comment Share on other sites More sharing options...
Josh Posted April 18, 2015 Author Share Posted April 18, 2015 Do you have the game player installed? Maybe it requires you to have that. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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