Sakru Posted April 16, 2015 Share Posted April 16, 2015 Hello guys, I have short but very important question about networking. Will it be available for Leadwerks and if yes, when? Will LUA work? Or you will need only C++? Quote Link to comment Share on other sites More sharing options...
Genebris Posted April 16, 2015 Share Posted April 16, 2015 It will, but I don't know when. For now you can use Steamworks if you want. I was able to synchronize basic players data pretty easily using this example: http://www.leadwerks.com/werkspace/topic/9663-introduction-to-steam-code-in-leadwerks/ 1 Quote Link to comment Share on other sites More sharing options...
gamecreator Posted April 16, 2015 Share Posted April 16, 2015 The other popular option is to use Raknet. There was also a discussion about using Raknet with Lua here: http://www.leadwerks.com/werkspace/topic/10865-does-rakknet-work-with-lua/ Quote Link to comment Share on other sites More sharing options...
Genebris Posted April 16, 2015 Share Posted April 16, 2015 Is it possible to make Steamworks work in Lua? This would be perfect. I wouldn't need any default netcoding solutions in Leadwerks then. Quote Link to comment Share on other sites More sharing options...
beo6 Posted April 16, 2015 Share Posted April 16, 2015 since nearly nothing of the steamworks api is exported for LUA except some controller methods i don´t think it will work. Maybe you could compile your own library for lua that includes the required steam methods if you really want to stick with LUA but it would disallow you to publish for the leadwerks player since sandbox modus must be disabled for it to work. 1 Quote Link to comment Share on other sites More sharing options...
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