Rick Posted April 16, 2015 Share Posted April 16, 2015 If a mdl has the same name phy file it gets attached right? So I'm curious if we are able to set the collision type of both the mdl file and phy file separately or if you can't get to the phy entity file directly to give it it's own collision type. I ask because we have a situation where we dissolve the material on the mdl with a shader so it's not visible, but we want to pick through it when this happens (so ideally I set collision type to None), but also don't want controllers to fall through it. Since picking is done on the mesh and not the phy, can I have the phy collision type set to Scene but the mdl collision type set to None? If so how would I access the phy file on a mdl file in code? Quote Link to comment Share on other sites More sharing options...
Josh Posted April 16, 2015 Share Posted April 16, 2015 Shapes do not have collision types. Entities do. It sounds like a "transparent" collision type might be in order for this. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Rick Posted April 16, 2015 Author Share Posted April 16, 2015 OK, yeah I was thinking custom collision type but wasn't sure if we were able to put collision types on shapes. Thanks. Quote Link to comment Share on other sites More sharing options...
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