Josh Posted April 16, 2015 Share Posted April 16, 2015 It's time for another Google hangout! When: Saturday, April 18th, 1:00 P.M. Pacific Standard Time. Where: A link to the Google+ hangout will be posted in this thread. Why: Discuss upcoming launch of Leadwerks Game Player and new opportunities for developers. Be there or be cuboidal. 7 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Josh Posted April 18, 2015 Author Share Posted April 18, 2015 It's live now: https://plus.google.com/hangouts/_/g5aa7gc2h6q2nhhpxkghxy5dmea?authuser=0&eid=105110099393641532044&hl=en Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
thehankinator Posted April 20, 2015 Share Posted April 20, 2015 Anyone have a recap of this? Quote Link to comment Share on other sites More sharing options...
reepblue Posted April 20, 2015 Share Posted April 20, 2015 Off the top of my head: - Leadwerks Game Player is now called Leadwerks Game Launcher. - There will be something "special" in June. Not only the 10,000 players playing LE3 Games with the launcher, but something else... (Josh is keeping a secret.) - The Workshop will soon support items that can be monetized. - If the game launcher does well, you'll (maybe) be able to publish, and monetize your games through the launcher. 3 Quote Cyclone - Ultra Game System - Component Preprocessor - Tex2TGA - Darkness Awaits Template (Leadwerks) If you like my work, consider supporting me on Patreon! Link to comment Share on other sites More sharing options...
Josh Posted April 20, 2015 Author Share Posted April 20, 2015 -I felt that "game player" had a vague negative connotation after seeing those horrible Flash-based things. -I expect the app's install base to reach about 100,000 this summer. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
gamecreator Posted April 20, 2015 Share Posted April 20, 2015 It's not life or death for me but was there mention of vegetation? How about further talk of templates I think I read about somewhere? And to really push my luck (and related to templates): any chance of 2D platformer support one of these days? 1 Quote Link to comment Share on other sites More sharing options...
Josh Posted April 20, 2015 Author Share Posted April 20, 2015 The marble game template will be added in 3.5. Other templates will be added in time. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
YouGroove Posted April 20, 2015 Share Posted April 20, 2015 - If the game launcher does well, you'll (maybe) be able to publish, and monetize your games through the launcher. I don't think players will like the idea to have another launcher layer on top of steam to play some games. It complicates things. Players will expect to buy some indie game on Steam directly and have the game on the Steam list and launch the game fom Steam. If the plan is to make some another Desura games market places, but only for LE3, as it will be only few games i don't htink it's a good idea. Juts my two cents. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted April 20, 2015 Author Share Posted April 20, 2015 I'm not worried about monetizing it at this point. This is aimed at all the Steam users who would like to try new unfinished games but don't want to go poking around Desura. I don't think a mini-store within Steam would be a good approach. The way indie development is done right now is like a band that only focuses on recording a finished album and never plays live shows to build up a fan base. Imagine a band sitting around waiting for their killer song to materialize, and being unwilling to show anything until their entire first album is written, recorded, and totally finished. Would it be surprising if that album never comes to exist? 5 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Rick Posted April 20, 2015 Share Posted April 20, 2015 The way indie development is done right now is like a band that only focuses on recording a finished album and never plays live shows to build up a fan base. Imagine a band sitting around waiting for their killer song to materialize, and being unwilling to show anything until their entire first album is written, recorded, and totally finished. Would it be surprising if that album never comes to exist? This right here is truth I think. Gotta get the game looked at by the crowd that likes raw things to iron stuff out. By the time we're hearing hit songs on the radio they have redone and refined it to be that way by playing live and getting feedback. Quote Link to comment Share on other sites More sharing options...
YouGroove Posted April 20, 2015 Share Posted April 20, 2015 Main songs only come out when perfect in production, for sale to the public. It's like agmes, many people avoid Eraly Access because of unfinished product and some times when it's not a studio producing the game ,you don't get a lot better product at final or it takes ages to develop. Showing your game too early is showing potential big problems and bugs, not best graphics, not good sound , not so good gameplay. It can just make flee people from your game quickly also. That's why small studios make blogs instead of too early prorotype demos. For monetizing 3D assets , it's ok , because it's like Unity Asset Store, but monetizing games it will just won't work. Did you see Unity or Esenthel monetizing complete games in their stores ? 1 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted April 20, 2015 Author Share Posted April 20, 2015 Did you see Unity or Esenthel monetizing complete games in their stores ? You have a tendency to dismiss anything unique Leadwerks does, while continually asking me to copy other products. See Roblox and GameMaker:Studio for examples of this idea implemented successfully. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
YouGroove Posted April 20, 2015 Share Posted April 20, 2015 You have a tendency to dismiss anything unique Leadwerks does, while continually asking me to copy other products. LE3 is going on it's own roadmap, im' not asking anything, the web player is just some sort of Unity Web Player with more possibilities. It was personnal opinions on two points , this has nothing to do with LE3 or 3D engines - I was more talking as a player about another layer on top of steam for buying games : i manage all my games on Steam or have them in DVD, i don't like to have more multiple accounts lik Desura, GOG or others. So this is my personnal opinion only as player not as 3D engine user. - I was talking about strategy , the best time to show your game. Making games and exposing them too early is not perhaps the best strategy, could you make some game in LE3 or Unreal 4, if it plays **** and don't look good, you have more chances to not have people come back another time. While a polished demo will keep players come back to news about your game because they enjoyed the demo. This has nothing to do with 3D engines, it's more about your personnal strategy about when proposing a demo : in early stages or later. You can make some Desura site or anything else,i don't claim or ask anything, but i can give a personnal opinion, and perhaps the Player is the next big thing for LE3 and im' totally wrong. Don't take my personnal point of view too serioulsy , it's just another different point of view among billions people point of view. (This is why i must stay out of Hangouts ) 1 Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Rick Posted April 21, 2015 Share Posted April 21, 2015 I think the thing you are missing YouGroove is that these sub game players are in reality primarily for the people who use the engine in question to start with. This means you get more developers playing these games than non developers so they tend to forgive bugs and issues because they know what it's like. Yes, this will be open to everyone but I'd venture to say the majority of the users, to start with anyway, will be LE users themselves. People who think like you won't get this game player because they don't want to play buggy games. And that's fine. Quote Link to comment Share on other sites More sharing options...
Josh Posted April 21, 2015 Author Share Posted April 21, 2015 The target audience is the same as Desura's, except that we are just tapping into Steam, which is a lot easier than trying to build our own community from scratch. For most users (anyone with a Steam account, which are the only people we care about anyways) the install / play process is dead simple: Click on the play button on our site, then they're playing the game a few seconds later. The installation process is totally silent except for the Steam confirmation dialog that says "Allow this application to run?". http://www.leadwerks.com/werkspace/page/game?fileid=425860291 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
gamecreator Posted April 21, 2015 Share Posted April 21, 2015 Plus there seems to be a rating system which will help you choose better rated games which, in theory, will also be the ones with less bugs and better gameplay. Also, maybe down the line, we could have demo and release categories to play complete or incomplete games. Quote Link to comment Share on other sites More sharing options...
nick.ace Posted April 22, 2015 Share Posted April 22, 2015 It's not life or death for me but was there mention of vegetation? Is there any status or rough estimate or is this feature being scrapped for now? Quote Link to comment Share on other sites More sharing options...
Einlander Posted April 22, 2015 Share Posted April 22, 2015 Is it possible to have a direct link to the steam page on the games list? When I'm in my browser and on my phone I DO NOT want steam to launch anything. I may want to send the link to a friend, or just subscribe to the game from work and have it.ready when I get home. Quote Link to comment Share on other sites More sharing options...
Josh Posted April 22, 2015 Author Share Posted April 22, 2015 Is there any status or rough estimate or is this feature being scrapped for now? It's not being scrapped, nothing there has changed. There's a Steam link on the page I am playing with. It's good for sending to other people. Still experimenting with this. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Einlander Posted April 22, 2015 Share Posted April 22, 2015 I meant a non steam:// url Quote Link to comment Share on other sites More sharing options...
Josh Posted April 23, 2015 Author Share Posted April 23, 2015 It would make sense to have the page detect unsupported operating systems and have the link be a regular http: URL when that is detected. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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