beo6 Posted April 17, 2015 Share Posted April 17, 2015 Hello, I used the DayNight script from Shadmar now and noticed some issues with view-distances. First the included Circle Mesh (named Sun in the Prefab?) does not fit Terrains with a size of 2048 and more. second it seems the mesh gets cut off after a distance when it is not exactly centered around the player camera. That would be no problem except that when i move the whole sky mesh with the player the terrain gets cut from the sky mesh since it intersects it. Changing the view-distance of the mesh to infinity does nothing. Got anyone experience with it using big terrains? Other then that i really like the DayNight cycle script. Quote Link to comment Share on other sites More sharing options...
shadmar Posted April 17, 2015 Share Posted April 17, 2015 When you run the game, it will expand to your camerarange. But not in the editor. 1 Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
beo6 Posted April 17, 2015 Author Share Posted April 17, 2015 ah. thanks shadmar that could explain why it cuts the terrain. I think the leadwerks terrain does not get cut by the camera range, but only gets less detailed. Will make some test with the camera range. I thought i had tried to set it very high but i will try it again. But it is correct to attach the mesh to the camera. right? Quote Link to comment Share on other sites More sharing options...
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