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rescaling meshes


drarem
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I have one mdl, scene mode scale shows 0.01, 0.01, 0.01. another mdl has scale of 1.2, 1.2, 1.2. how can I make both of them the same without altering them, so I can apply a universal scale to each one? I think I'm asking for a local over global scaling?

 

Thnk.

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The best way is to set the proper size of the model in a modeling app prior to importing into leadwerks. That way the models scale in LE is 1,1,1 and you dont have to worry about bizzare results in local position when parenting due to scaling.

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

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how could I set them to 1,1,1 without impacting their current size? I hadto scale down the modelsto use them.

Thats my point. Dont scale the mdl model in LE. Scale the fbx model to the size you want in a modelling app prior to importing into LE.

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

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In the model editor, you can also select the "Collapse" menu item and it will reset the scale and rotation and keep whatever size it currently is. However, this will lose any separate limbs or animation data.

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In the model editor, you can also select the "Collapse" menu item and it will reset the scale and rotation and keep whatever size it currently is. However, this will lose any separate limbs or animation data.

 

Thats really good info to know. So basically means anything other than animated characters can be scaled to fit in LE, at least for my needs with parenting.

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

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