drarem Posted April 19, 2015 Share Posted April 19, 2015 I have one mdl, scene mode scale shows 0.01, 0.01, 0.01. another mdl has scale of 1.2, 1.2, 1.2. how can I make both of them the same without altering them, so I can apply a universal scale to each one? I think I'm asking for a local over global scaling? Thnk. Quote Link to comment Share on other sites More sharing options...
Josh Posted April 19, 2015 Share Posted April 19, 2015 You can modify the model vertices programmatically: http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/surface/surfacesetvertexposition-r222 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
macklebee Posted April 19, 2015 Share Posted April 19, 2015 The best way is to set the proper size of the model in a modeling app prior to importing into leadwerks. That way the models scale in LE is 1,1,1 and you dont have to worry about bizzare results in local position when parenting due to scaling. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
drarem Posted April 19, 2015 Author Share Posted April 19, 2015 Sorry, this is for loaded prefabs. Quote Link to comment Share on other sites More sharing options...
drarem Posted April 19, 2015 Author Share Posted April 19, 2015 how could I set them to 1,1,1 without impacting their current size? I hadto scale down the modelsto use them. Quote Link to comment Share on other sites More sharing options...
macklebee Posted April 19, 2015 Share Posted April 19, 2015 how could I set them to 1,1,1 without impacting their current size? I hadto scale down the modelsto use them. Thats my point. Dont scale the mdl model in LE. Scale the fbx model to the size you want in a modelling app prior to importing into LE. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
Josh Posted April 19, 2015 Share Posted April 19, 2015 In the model editor, you can also select the "Collapse" menu item and it will reset the scale and rotation and keep whatever size it currently is. However, this will lose any separate limbs or animation data. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
macklebee Posted April 19, 2015 Share Posted April 19, 2015 In the model editor, you can also select the "Collapse" menu item and it will reset the scale and rotation and keep whatever size it currently is. However, this will lose any separate limbs or animation data. Thats really good info to know. So basically means anything other than animated characters can be scaled to fit in LE, at least for my needs with parenting. Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
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