Jump to content

Using the loadtexture TTexture class


Chiblue
 Share

Recommended Posts

Does anyone know what exactly the ttexture reference is when loading a texture I am having to code 2d functions using OpenGL and need a DDS image load function. Is there anyway I can use the le loadtexture and pass the return reference into the OpenGL funtions?

If it's not Tactical realism then you are just playing..

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...