Rastar Posted April 26, 2015 Share Posted April 26, 2015 The texture editor has a "Generate Mipmaps" flag. I take it that when set, Leadwerks will calculate the mipmaps for a texture (and import only the first level when unchecked)? I actually need to import textures that already have mipmaps which should not be overwritten during import because that carry information other than plain mipmapping (e.g. specular cubemaps giving the irradiance for several levels of specular power). Is there a way to import those into Leadwerks? Quote Link to comment Share on other sites More sharing options...
Josh Posted April 26, 2015 Share Posted April 26, 2015 You would only be able to import those in code, or write them to a tex file. The tex file itself contains mipmaps and the "generate mipmaps" setting is only used when the image file is loaded and saved as a tex file. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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