SomeT Posted May 1, 2015 Share Posted May 1, 2015 It says on the following link that visual studio 2013 is supported, is the pro version of 2013 supported though? http://www.leadwerks.com/werkspace/page/documentation/_/user-guide/getting-started/compiling-for-windows-r624 Quote Link to comment Share on other sites More sharing options...
Josh Posted May 1, 2015 Share Posted May 1, 2015 Yes. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
SomeT Posted May 1, 2015 Author Share Posted May 1, 2015 Many thanks. Quote Link to comment Share on other sites More sharing options...
Ameshi Posted July 13, 2016 Share Posted July 13, 2016 It says on the following link that visual studio 2013 is supported, is the pro version of 2013 supported though? http://www.leadwerks.com/werkspace/page/documentation/_/user-guide/getting-started/compiling-for-windows-r624 Link is not working :/ I can't find any documentation about getting started with c++ and leadwerks, like link to the right VS2013 version Quote Link to comment Share on other sites More sharing options...
SomeT Posted July 13, 2016 Author Share Posted July 13, 2016 I think they started to focus it on Lua, but you just add a C++ script to the project either way. I can't remember how, I don't really use this engine much at the moment. Quote Link to comment Share on other sites More sharing options...
gamecreator Posted July 13, 2016 Share Posted July 13, 2016 I can't find any documentation about getting started with c++ and leadwerks You create a new project through the editor and it will automatically create code in the Source folder and Visual Studio files under Projects that you can use/edit. Quote Link to comment Share on other sites More sharing options...
blueapples Posted July 17, 2016 Share Posted July 17, 2016 Yeah, C++ is fully functional. I haven't done a lot with it but you just open the sln file and hit build and it runs. You have complete control over the main application loop (with a basic provided source that I believe corresponds to the default EXE), and you can use the "app" oriented object pattern as well. You can still easily use lua with a customized C++ build as well, basically all the default does is load up the lua layer and trigger it at the right spots. Quote Link to comment Share on other sites More sharing options...
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