shadmar Posted May 2, 2015 Share Posted May 2, 2015 If I use Arteria3D assets I have to manually mass-remake all my materials, they only show up with a diffuse.shader and diffuse texture and the specular texture. A typical name-scheme used in arteria3d assets: diffusename.tex diffusename_nrm.tex diffusename_spec.tex So I wrote a little script to mass-remake them. (run from MinGW in windows or in Linux) #!/bin/sh excl=".meta|_n.t|_nrm.t|_s.t|_spec.t|_e.t" matlist="$(ls *.tex | grep -viE $excl | awk -F"." '{ print $1 }')" for x in $matlist do themat=$x.mat echo "texture0=./$x.tex" > $themat shader="shader=\"Shaders/Model/diffuse.shader\"" spec="specular=0.50000000,0.50000000,0.50000000,1.00000000" if [ -f $x"_nrm.tex" ]; then echo "texture1=./$x"_nrm".tex" >> $themat shader="shader=\"Shaders/Model/diffuse+normal.shader\"" spec="specular=0.50000000,0.50000000,0.50000000,1.00000000" fi if [ -f $x"_spec.tex" ]; then echo "texture2=./$x"_spec".tex" >> $themat shader="shader=\"Shaders/Model/diffuse+normal+specular.shader\"" spec="specular=1.00000000,1.00000000,1.00000000,1.00000000" fi echo $shader >> $themat echo $spec >> $themat done Quote HP Omen - 16GB - i7 - Nvidia GTX 1060 6GB Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.