cassius Posted May 2, 2015 Share Posted May 2, 2015 In my third person game I have doors that swing open as soon as the player gets close. I looked in an old game I have called Morrowind and the method used there was to place the player the other side of the door without the door itself actually moving.This must be quite economical in terms of code and loading in doors. Anyy opinions or better ideas? Using c++ Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Thirsty Panther Posted May 2, 2015 Share Posted May 2, 2015 You could just "teleport" the player to the other side of the door. Rick has a you tube on it. http://youtu.be/dTaSP1fKD7c The beauty of this is that it would also work to come back thru the door. From memory the script is Lua but Rick might be able to assist with a C++ version. Hope this helps. Quote Link to comment Share on other sites More sharing options...
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