diman-pro Posted May 6, 2015 Share Posted May 6, 2015 Hello! I would like to know how to export my project on Android? It was said that in the export menu you need to choose the Android platform and all, but I can't find this item in the menu. Tell me, how is your project to run on Android! Здравствуйте! Я хотел бы узнать, как экспортировать свой проект на Андроид? Было сказано, что в меню экспорта нужно выбрать платформу Андроид и все, но я не могу найти этот пункт в меню. Подскажите, как свой проект запустить на андроид! 20150506-092416-15982.bmp 20150506-092433-16149.bmp Quote Link to comment Share on other sites More sharing options...
Daniel0213 Posted May 6, 2015 Share Posted May 6, 2015 You can only make games for windows and linux platforms, the support to MacOS and android was dropped. Quote CPU: Intel Quad core Q8400 / GPU: Nvidia GTX 660 / RAM: 6GB DDR3 1333MHz / Windows 8.1 (x64) Link to comment Share on other sites More sharing options...
beo6 Posted May 6, 2015 Share Posted May 6, 2015 MacOS support was not dropped. Josh just hasn't compiled it yet. 2 Quote Link to comment Share on other sites More sharing options...
Daniel0213 Posted May 6, 2015 Share Posted May 6, 2015 It's good to know. Thanks! Quote CPU: Intel Quad core Q8400 / GPU: Nvidia GTX 660 / RAM: 6GB DDR3 1333MHz / Windows 8.1 (x64) Link to comment Share on other sites More sharing options...
Josh Posted May 6, 2015 Share Posted May 6, 2015 Well, if it's not available now, it's "dropped". But yeah, OSX support is on the horizon for the near future and mobile is not. 1 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Rick Posted May 6, 2015 Share Posted May 6, 2015 It really sucks having all these subsets of OpenGL. I mean everyone can see the end result is 1 version of OpenGL able to run on basically everything. Wish we could just get there already. OpenGL, OpenGL ES, & WebGL come on hardware let's get this done Quote Link to comment Share on other sites More sharing options...
tjheldna Posted May 7, 2015 Share Posted May 7, 2015 I for one are really keen for an OSX build, it was fantastic working with LE 3.0 on it and using Xcode. Quote Link to comment Share on other sites More sharing options...
Josh Posted May 7, 2015 Share Posted May 7, 2015 I'd say the problems lie more with the ridiculous build process for mobile. It just ate up so much time running those builds, deploying to a device, and testing it. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
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