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I'd imagine that one big model would be worse in that situation though. You wouldn't get hardware instancing to help you out or occlusion culling. Yeah, the engine would only have to deal with one transformation matrix, but I can't see that tradeoff helping you out in the long run.

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Thanks Josh!

 

nick.ace, I'm talking about levels like shown here:

http://www.leadwerks.com/werkspace/topic/12224-a-bit-help-with-spotlights/#entry88693

 

That would be a 19x13 grid-based level or 247 models. In that example I combined it in Max but I was thinking of doing non-rectangular levels using an editor. I could still break them up into 10x10 chunks, for example, but having the option to combine them if I find that it speeds things up is great.

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