Masterxilo Posted February 19, 2010 Share Posted February 19, 2010 For example for: http://leadwerks.com/werkspace/index.php?/topic/1250-plane-to-hug-terrain/page__view__findpost__p__11632 ^^this post also contains a more accurate TerrainElevation() that doesn't just do a LERP between the closest 4 points... Quote Hurricane-Eye Entertainment - Site, blog. Link to comment Share on other sites More sharing options...
Rick Posted February 19, 2010 Share Posted February 19, 2010 Or an accurate TerrainElevation() like what Max has created also in that same post! Quote Link to comment Share on other sites More sharing options...
Canardia Posted February 19, 2010 Share Posted February 19, 2010 Although the engine has no GetTerrainResolution() function, you can easily do it yourself, like in gamelib: http://www.leadwerks.com/wiki/index.php?title=GameLib#GetTerrainResolution Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Masterxilo Posted February 19, 2010 Author Share Posted February 19, 2010 I know I could save what I set it to on creation and so on... Quote Hurricane-Eye Entertainment - Site, blog. Link to comment Share on other sites More sharing options...
Canardia Posted February 21, 2010 Share Posted February 21, 2010 Not only on creation, but you can also read it from the sbx file. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Masterxilo Posted May 30, 2010 Author Share Posted May 30, 2010 Could this please be added? I don't think this takes long to make. Quote Hurricane-Eye Entertainment - Site, blog. Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.