YouGroove Posted May 17, 2015 Share Posted May 17, 2015 It is possible in LE3 to have Overlapping collision detection without collision reaction ? I mean you make some collision cube with a script. This cube is attached to some character hand. At any time when the cube overlaps any other collision volume like scene objects or other characters , it's script will fire the collision detection function, but the cube don't react to physics. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Skrakle Posted May 17, 2015 Share Posted May 17, 2015 That's something i'll soon be facing myself. It may be a long shot but i would try to create a temporary shape in the editor with proper collision settings, then save its prefab and load it back when attaching it to your character. Quote Link to comment Share on other sites More sharing options...
YouGroove Posted May 17, 2015 Author Share Posted May 17, 2015 This is the way i will go. The question is not how, but more it is possible : To have a physic volume not physically colliding with other physic objects, but still able to trigger a collision when it overlaps the other physic objects or scene objects ? Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Skrakle Posted May 17, 2015 Share Posted May 17, 2015 Have you tried setting collision type to trigger? I just found this thread: http://www.leadwerks.com/werkspace/topic/9109-collision-response-types/ Trigger mode should only detect the collision and not apply it. 2 Quote Link to comment Share on other sites More sharing options...
YouGroove Posted May 17, 2015 Author Share Posted May 17, 2015 Bood. I will give it a try. The link about collision table no more exists http://www.leadwerks.com/werkspace/page/documentation/_/user-guide/scene-browser-r675 A complete documentation about collision set up and responses is really missing in LE3, not only some code example, but a detailled documentation. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Skrakle Posted May 17, 2015 Share Posted May 17, 2015 Here is the table, not sure how to change those settings. http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/collision-r778 Quote Link to comment Share on other sites More sharing options...
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