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LE3 strange lags


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I runned two projects in my desktop PC, i have the same problem on both :

The games runs 60 Fps and each 3 seconds physics start to not respond and FPS drops to 10Fps, then FPs jumps up again to 60Fps, and same loop.

 

I tested with Vsync off, in my Sci Fi project and teh simple Voxel project, with firewall deactivated.

 

Does anyone experienced same issues ?

(games just runs fines on the desktop)

post-3271-0-82317700-1431901253_thumb.jpg

Stop toying and make games

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@macklebee :

This is another problem not related to constant frame rate and VSync. This is lag not Vsync dropping the frame rate.

 

Demo included, how to test :

-Dezip map file in your map directiry

- move 3dPerson.lua script to your "Scripts/Objects" directory

- launch the game.

 

How to have lag :

-move the character forward and click many times on left click (it calls attack function even if animations are not visible and playing); clicking many times and keeping moving forward you'll notice physic lags like character slowing down then a quick accelerations.

 

This means no way to go for TPS games in LE3 on my side with that issue.

 

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Character collision physics has some core issues, if you put by code the camera FPS behind the player and make the model visible you will see physics jerking a lot. I think this lag is related to the character controller.

lag.zip

Stop toying and make games

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