YouGroove Posted May 17, 2015 Share Posted May 17, 2015 I runned two projects in my desktop PC, i have the same problem on both : The games runs 60 Fps and each 3 seconds physics start to not respond and FPS drops to 10Fps, then FPs jumps up again to 60Fps, and same loop. I tested with Vsync off, in my Sci Fi project and teh simple Voxel project, with firewall deactivated. Does anyone experienced same issues ? (games just runs fines on the desktop) Quote Stop toying and make games Link to comment Share on other sites More sharing options...
macklebee Posted May 17, 2015 Share Posted May 17, 2015 http://www.leadwerks.com/werkspace/topic/11925-performance-testing/#entry90738 Quote Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
YouGroove Posted May 17, 2015 Author Share Posted May 17, 2015 @macklebee : This is another problem not related to constant frame rate and VSync. This is lag not Vsync dropping the frame rate. Demo included, how to test : -Dezip map file in your map directiry - move 3dPerson.lua script to your "Scripts/Objects" directory - launch the game. How to have lag : -move the character forward and click many times on left click (it calls attack function even if animations are not visible and playing); clicking many times and keeping moving forward you'll notice physic lags like character slowing down then a quick accelerations. This means no way to go for TPS games in LE3 on my side with that issue. --------------------- Character collision physics has some core issues, if you put by code the camera FPS behind the player and make the model visible you will see physics jerking a lot. I think this lag is related to the character controller. lag.zip Quote Stop toying and make games Link to comment Share on other sites More sharing options...
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