tcmodder Posted February 20, 2010 Share Posted February 20, 2010 Is it possible for me to get like a top view in the editor its alot easier to lay my road our sence i know how the road looks from above and i can lay it quick and easy.So is it possible??????And yea i can just zoom upward and look down but the terrain starts to fade away witch i realy hate.It that would be possible to fix it should be.Im sure im not the only one that dont like how stuff fades out as you zoom out. Also is there somewhere i can pick up a basic setting up a car tut?Or something that can get me started with making objects move?I realy need help with that.Thanks Quote Link to comment Share on other sites More sharing options...
Canardia Posted February 20, 2010 Share Posted February 20, 2010 You can set the camera far range to 50000 in the Athmosphere entity. Then things don't fade out so early. Quote ■ Ryzen 9 ■ RX 6800M ■ 16GB ■ XF8 ■ Windows 11 ■ ■ Ultra ■ LE 2.5 ■ 3DWS 5.6 ■ Reaper ■ C/C++ ■ C# ■ Fortran 2008 ■ Story ■ ■ Homepage: https://canardia.com ■ Link to comment Share on other sites More sharing options...
Josh Posted February 22, 2010 Share Posted February 22, 2010 The short answer to your question is that orthographic views are not presently supported in Leadwerks Editor (although orthographic rendering is supported by the engine command set). Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Flexman Posted October 30, 2010 Share Posted October 30, 2010 I just tried using an Orthographic camera (CameraProjMode(mapcam, 2) ; this produces an exception error in Renderworld(); Setting cam mode to 1 (normal) and no problem. Is orthographic not working atm? Quote 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo Link to comment Share on other sites More sharing options...
Josh Posted October 30, 2010 Share Posted October 30, 2010 Disable directional light shadows. The routine can't calculate the light volumes for orthographic projection, because it doesn't make sense. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
Flexman Posted October 31, 2010 Share Posted October 31, 2010 Disable directional light shadows. The routine can't calculate the light volumes for orthographic projection, because it doesn't make sense. Awesome, yup that works. Quote 6600 2.4G / GTX 460 280.26 / 4GB Windows 7 Author: GROME Terrain Modeling for Unity, UDK, Ogre3D from PackT Tricubic Studios Ltd. ~ Combat Helo Link to comment Share on other sites More sharing options...
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