nick.ace Posted May 21, 2015 Share Posted May 21, 2015 2 related bugs: I'm on the beta branch, but I cannot start the Advanced Shooter template. When I start a new project, I select that choice, but I get the Tutorials option instead (all 9 of the tutorial maps are there). The undocumented command SetDebugPhysicsMode(true) appears to be broken (unrecognized by the Lua interpreter). imo this should really be a standard command because it's too hard to debug the character controller without it. Either way, the FPSPlayer.lua controller used it, and it might break compatibility with that script (that's why I was checking to see if this command has been totally removed). Link to comment Share on other sites More sharing options...
macklebee Posted May 21, 2015 Share Posted May 21, 2015 2) I use the beta and the command 'camera:SetDebugPhysicsMode(true)' works fine for me. As its undocumented, the script editor has never recognized (highlighted) it but it has always worked. 1 Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590 LE / 3DWS / BMX / Hexagon macklebee's channel Link to comment Share on other sites More sharing options...
nick.ace Posted May 21, 2015 Author Share Posted May 21, 2015 Well, I just did something stupid. I renamed my camera entity today, and replaced the old one with a pivot. Link to comment Share on other sites More sharing options...
Josh Posted May 21, 2015 Share Posted May 21, 2015 I don't understand your description? I just created a new project from the FPS template with no issues. The FPS template is just the old default project. My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
nick.ace Posted May 21, 2015 Author Share Posted May 21, 2015 Nevermind, I wasn't looking at the right map. You can delete this thread, sorry about this. Link to comment Share on other sites More sharing options...
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