Josh Posted May 23, 2015 Share Posted May 23, 2015 Pretty simple, just attach this to any entity and control with A, D, Space. Don't place a camera in the scene, this will create one. Script.movespeed=5--float Script.cameradistance=40--float Script.camerazoom=8--float Script.orthographiceffect=1--float "Flatness" Script.camerarange=10--float function Script:Start() self.camera = Camera:Create() self.entity:SetPhysicsMode(Entity.CharacterPhysics) self.camera:SetRotation(0,0,0) self.camera:SetZoom(self.camerazoom*self.orthographiceffect) self.camera:SetRange(self.cameradistance*self.orthographiceffect-self.camerarange,self.cameradistance*self.orthographiceffect+self.camerarange) self.playerangle=90 if self.entity:GetMass()==0 then self.entity:SetMass(10) end end function Script:UpdatePhysics() local window=Window:GetCurrent() local move=0 if window:KeyDown(Key.D) then move = move + self.movespeed end if window:KeyDown(Key.A) then move = move - self.movespeed end local jump = 0 if window:KeyHit(Key.Space) then jump = 10 end if move>0 then self.playerangle=90 end if move<0 then self.playerangle=-90 end self.entity:SetInput(self.playerangle,math.abs(move),0,jump,false, 1.0, 0.5, true) end function Script:UpdateWorld() --Update camera self.camera:SetPosition(self.entity:GetPosition()) self.camera:Move(0,1.8/2,-self.cameradistance*self.orthographiceffect) end 2 Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
YouGroove Posted May 23, 2015 Share Posted May 23, 2015 Some points after testing it : - 2.5D is not possible in LE3 as collisions will make the character move in Z axis ( or is the script for 2D sprites without 3D collisions ?) - I changed the values for the parameters of the camera and it has no effect, the camera is still very far from character. - Giving a script without explaining how to use camera parameters and their effect is not very usefull. Quote Stop toying and make games Link to comment Share on other sites More sharing options...
Josh Posted May 23, 2015 Author Share Posted May 23, 2015 Wait for the tutorial. Quote My job is to make tools you love, with the features you want, and performance you can't live without. Link to comment Share on other sites More sharing options...
gamecreator Posted May 23, 2015 Share Posted May 23, 2015 I applied the script to a cylinder and it used the middle of the cylinder as the foot, so half the cylinder was in the ground. When I applied a character controller it also started from the middle of the cylinder. I couldn't find in the tutorials how to change that. I think my cylinder may have been created sideways though (circle facing camera) so maybe it's a simple error on my part. I also noticed that doubling the speed will get the bouncing effect down a 45 degree (or so) ramp. It makes sense that a high enough speed will eventually cause this but maybe that's a bit early. But I don't use Lua anyway so I'll figure it out later. Thank you regardless. 1 Quote Link to comment Share on other sites More sharing options...
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