andy_s Posted May 24, 2015 Share Posted May 24, 2015 Hi, I own the Leadwerks standard edition. Now that 3.5 just came out, I wanted to get back into LE again. However, I can't find any option to create a new C++ project. How do I create a project that is C++ based? It looks like I'd only have the Indie version which only generates Lua projects....any help is appreciated ;-)! Quote Link to comment Share on other sites More sharing options...
Ma-Shell Posted May 24, 2015 Share Posted May 24, 2015 There is no difference between LUA and C++ projects anymore. If you own the C++-DLC, every new project you create will include a C++-project and sources. 2 Quote Link to comment Share on other sites More sharing options...
Lunarovich Posted May 30, 2015 Share Posted May 30, 2015 How do we setup Visual studio project now? Can we use Code::Blocks in Windows? Quote Link to comment Share on other sites More sharing options...
cassius Posted May 30, 2015 Share Posted May 30, 2015 Using codeblocks is not possible in windows as far as I know. Quote amd quad core 4 ghz / geforce 660 ti 2gb / win 10 Blender,gimp,silo2,ac3d,,audacity,Hexagon / using c++ Link to comment Share on other sites More sharing options...
Lunarovich Posted May 30, 2015 Share Posted May 30, 2015 Using codeblocks is not possible in windows as far as I know. I think so. It has to do with the compiler LE is using. Anyway, do yoy (or anyone else) could tell me, how do we create now (in LE 3.5) Visual Studio Project? Quote Link to comment Share on other sites More sharing options...
Skrakle Posted May 30, 2015 Share Posted May 30, 2015 I think so. It has to do with the compiler LE is using. Anyway, do yoy (or anyone else) could tell me, how do we create now (in LE 3.5) Visual Studio Project? You don't need to, whenever you create a new LE project, it will create a Projects\Windows sub-folder, there's a solution for Visual Studio in there. Quote Link to comment Share on other sites More sharing options...
Lunarovich Posted May 30, 2015 Share Posted May 30, 2015 Ok, I see. Thank you. Quote Link to comment Share on other sites More sharing options...
Joshua Posted May 30, 2015 Share Posted May 30, 2015 To give you a little more information here, When you launch Leadwerks Game Engine from Steam, the level editor should show up. Under the File menu, you should see an option called ' Project Manager', or something similar. When yuou select that, you can use the create new project button to create a new project. After you choose to create a new project, you will be able to specify whether you want a Lua or C++ project, the directory you want to store your project in, The creator's name, Copyright information etc. When you confirm the creation of your new project, it will be added to the project list of the Project Manager. If you double click the project name, a windows explorer window will open to the directory of your project. Inside the Project's directory, you will find solution folders for Linux and or Windows. The .sln file under the windows directory is the solution you will open in visual studios. Quote Link to comment Share on other sites More sharing options...
CreativeOcclusion Posted May 30, 2015 Share Posted May 30, 2015 you will be able to specify whether you want a Lua or C++ project It no longer gives you the option to pick between Lua or C++...Skrakle explained it correctly in his post above... You don't need to, whenever you create a new LE project, it will create a Projects\Windows sub-folder, there's a solution for Visual Studio in there. Quote Link to comment Share on other sites More sharing options...
Joshua Posted May 31, 2015 Share Posted May 31, 2015 Whoops, my apologies. I run Leadwerks on my laptop, and do not alweays have it connected to the wifi so when I check at the time of my post, I must have still been running 3.4. Quote Link to comment Share on other sites More sharing options...
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